💿🐜 Antkeeper source code https://antkeeper.com
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C. J. Howard 17ab179ad9 Improve cascaded shadow maps 1 year ago
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ant Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
commands Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
components Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
constraints Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
controls Improve cascaded shadow maps 1 year ago
loaders Improve sky pass. Add light probes. 1 year ago
platform/windows Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
states Improve cascaded shadow maps 1 year ago
systems Improve cascaded shadow maps 1 year ago
textures Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
control-profile.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
control-profile.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
controls.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
controls.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
ecoregion-loader.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
ecoregion.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
fonts.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
fonts.hpp Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 2 years ago
game.cpp Improve cascaded shadow maps 1 year ago
game.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago
graphics.cpp Improve cascaded shadow maps 1 year ago
graphics.hpp Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 2 years ago
load.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
load.hpp Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 2 years ago
main.cpp Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 2 years ago
menu.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
menu.hpp Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
settings.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
spawn.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
spawn.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
strings.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
strings.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
world.cpp Improve cascaded shadow maps 1 year ago
world.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 1 year ago