💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/ant/ant-skeleton.hpp"
#include "game/ant/ant-bone-set.hpp"
#include <engine/math/angles.hpp>
#include <engine/math/euler-angles.hpp>
namespace {
/**
* Generates the rest pose of ant skeleton.
*
* @param[in] phenome Ant phenome.
* @param[in] bones Set of ant skeleton bones.
* @param[in,out] skeleton Ant skeleton.
*/
void generate_ant_rest_pose(::skeleton& skeleton, const ant_bone_set& bones, const ant_phenome& phenome)
{
// Get skeletons of individual body parts
const ::skeleton& mesosoma_skeleton = phenome.mesosoma->model->get_skeleton();
const ::skeleton& legs_skeleton = phenome.legs->model->get_skeleton();
const ::skeleton& head_skeleton = phenome.head->model->get_skeleton();
const ::skeleton& mandibles_skeleton = phenome.mandibles->model->get_skeleton();
const ::skeleton& antennae_skeleton = phenome.antennae->model->get_skeleton();
const ::skeleton& waist_skeleton = phenome.waist->model->get_skeleton();
const ::skeleton& gaster_skeleton = phenome.gaster->model->get_skeleton();
const ::skeleton* sting_skeleton = (phenome.sting->present) ? &phenome.sting->model->get_skeleton() : nullptr;
const ::skeleton* wings_skeleton = (phenome.wings->present) ? &phenome.wings->model->get_skeleton() : nullptr;
auto get_bone_transform = [](const ::skeleton& skeleton, hash::fnv1a32_t bone_name)
{
return skeleton.get_rest_pose().get_relative_transform(*skeleton.get_bone_index(bone_name));
};
// Build skeleton rest pose
skeleton.set_bone_transform(bones.mesosoma, get_bone_transform(mesosoma_skeleton, "mesosoma"));
skeleton.set_bone_transform(bones.procoxa_l, get_bone_transform(mesosoma_skeleton, "procoxa_socket_l") * get_bone_transform(legs_skeleton, "procoxa_l"));
skeleton.set_bone_transform(bones.profemur_l, get_bone_transform(legs_skeleton, "profemur_l"));
skeleton.set_bone_transform(bones.protibia_l, get_bone_transform(legs_skeleton, "protibia_l"));
skeleton.set_bone_transform(bones.protarsomere1_l, get_bone_transform(legs_skeleton, "protarsomere1_l"));
skeleton.set_bone_transform(bones.procoxa_r, get_bone_transform(mesosoma_skeleton, "procoxa_socket_r") * get_bone_transform(legs_skeleton, "procoxa_r"));
skeleton.set_bone_transform(bones.profemur_r, get_bone_transform(legs_skeleton, "profemur_r"));
skeleton.set_bone_transform(bones.protibia_r, get_bone_transform(legs_skeleton, "protibia_r"));
skeleton.set_bone_transform(bones.protarsomere1_r, get_bone_transform(legs_skeleton, "protarsomere1_r"));
skeleton.set_bone_transform(bones.mesocoxa_l, get_bone_transform(mesosoma_skeleton, "mesocoxa_socket_l") * get_bone_transform(legs_skeleton, "mesocoxa_l"));
skeleton.set_bone_transform(bones.mesofemur_l, get_bone_transform(legs_skeleton, "mesofemur_l"));
skeleton.set_bone_transform(bones.mesotibia_l, get_bone_transform(legs_skeleton, "mesotibia_l"));
skeleton.set_bone_transform(bones.mesotarsomere1_l, get_bone_transform(legs_skeleton, "mesotarsomere1_l"));
skeleton.set_bone_transform(bones.mesocoxa_r, get_bone_transform(mesosoma_skeleton, "mesocoxa_socket_r") * get_bone_transform(legs_skeleton, "mesocoxa_r"));
skeleton.set_bone_transform(bones.mesofemur_r, get_bone_transform(legs_skeleton, "mesofemur_r"));
skeleton.set_bone_transform(bones.mesotibia_r, get_bone_transform(legs_skeleton, "mesotibia_r"));
skeleton.set_bone_transform(bones.mesotarsomere1_r, get_bone_transform(legs_skeleton, "mesotarsomere1_r"));
skeleton.set_bone_transform(bones.metacoxa_l, get_bone_transform(mesosoma_skeleton, "metacoxa_socket_l") * get_bone_transform(legs_skeleton, "metacoxa_l"));
skeleton.set_bone_transform(bones.metafemur_l, get_bone_transform(legs_skeleton, "metafemur_l"));
skeleton.set_bone_transform(bones.metatibia_l, get_bone_transform(legs_skeleton, "metatibia_l"));
skeleton.set_bone_transform(bones.metatarsomere1_l, get_bone_transform(legs_skeleton, "metatarsomere1_l"));
skeleton.set_bone_transform(bones.metacoxa_r, get_bone_transform(mesosoma_skeleton, "metacoxa_socket_r") * get_bone_transform(legs_skeleton, "metacoxa_r"));
skeleton.set_bone_transform(bones.metafemur_r, get_bone_transform(legs_skeleton, "metafemur_r"));
skeleton.set_bone_transform(bones.metatibia_r, get_bone_transform(legs_skeleton, "metatibia_r"));
skeleton.set_bone_transform(bones.metatarsomere1_r, get_bone_transform(legs_skeleton, "metatarsomere1_r"));
skeleton.set_bone_transform(bones.head, get_bone_transform(mesosoma_skeleton, "head_socket") * get_bone_transform(head_skeleton, "head"));
skeleton.set_bone_transform(bones.mandible_l, get_bone_transform(head_skeleton, "mandible_socket_l") * get_bone_transform(mandibles_skeleton, "mandible_l"));
skeleton.set_bone_transform(bones.mandible_r, get_bone_transform(head_skeleton, "mandible_socket_r") * get_bone_transform(mandibles_skeleton, "mandible_r"));
skeleton.set_bone_transform(bones.antennomere1_l, get_bone_transform(head_skeleton, "antenna_socket_l") * get_bone_transform(antennae_skeleton, "antennomere1_l"));
skeleton.set_bone_transform(bones.antennomere2_l, get_bone_transform(antennae_skeleton, "antennomere2_l"));
skeleton.set_bone_transform(bones.antennomere1_r, get_bone_transform(head_skeleton, "antenna_socket_r") * get_bone_transform(antennae_skeleton, "antennomere1_r"));
skeleton.set_bone_transform(bones.antennomere2_r, get_bone_transform(antennae_skeleton, "antennomere2_r"));
if (phenome.waist->present)
{
skeleton.set_bone_transform(*bones.petiole, get_bone_transform(mesosoma_skeleton, "petiole_socket") * get_bone_transform(waist_skeleton, "petiole"));
if (phenome.waist->postpetiole_present)
{
skeleton.set_bone_transform(*bones.postpetiole, get_bone_transform(waist_skeleton, "postpetiole"));
}
skeleton.set_bone_transform(bones.gaster, get_bone_transform(waist_skeleton, "gaster_socket") * get_bone_transform(gaster_skeleton, "gaster"));
}
else
{
skeleton.set_bone_transform(bones.gaster, get_bone_transform(mesosoma_skeleton, "petiole_socket") * get_bone_transform(gaster_skeleton, "gaster"));
}
if (phenome.sting->present)
{
skeleton.set_bone_transform(*bones.sting, get_bone_transform(gaster_skeleton, "sting_socket") * get_bone_transform(*sting_skeleton, "sting"));
}
if (phenome.wings->present)
{
skeleton.set_bone_transform(*bones.forewing_l, get_bone_transform(mesosoma_skeleton, "forewing_socket_l") * get_bone_transform(*wings_skeleton, "forewing_l"));
skeleton.set_bone_transform(*bones.forewing_r, get_bone_transform(mesosoma_skeleton, "forewing_socket_r") * get_bone_transform(*wings_skeleton, "forewing_r"));
skeleton.set_bone_transform(*bones.hindwing_l, get_bone_transform(mesosoma_skeleton, "hindwing_socket_l") * get_bone_transform(*wings_skeleton, "hindwing_l"));
skeleton.set_bone_transform(*bones.hindwing_r, get_bone_transform(mesosoma_skeleton, "hindwing_socket_r") * get_bone_transform(*wings_skeleton, "hindwing_r"));
}
skeleton.update_rest_pose();
}
/**
* Generates a standing pose (named "midstance") for an ant skeleton.
*
* @param[in,out] skeleton Ant skeleton.
* @parma bones Set of ant bone indices.
*/
void generate_ant_midstance_pose(skeleton& skeleton, const ant_bone_set& bones)
{
auto& pose = skeleton.add_pose("midstance");
const auto& rest_pose = skeleton.get_rest_pose();
// Pose forelegs
{
const auto procoxa_l_angles = math::fvec3{0.0f, 40.0f, 0.0f} * math::deg2rad<float>;
const auto procoxa_r_angles = procoxa_l_angles * math::fvec3{1, -1, 1};
const auto profemur_l_angles = math::fvec3{31.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto profemur_r_angles = profemur_l_angles * math::fvec3{1, 1, 1};
const auto protibia_l_angles = math::fvec3{-90.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protibia_r_angles = protibia_l_angles * math::fvec3{1, 1, 1};
const auto protarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protarsomere1_r_angles = protarsomere1_l_angles * math::fvec3{1, 1, 1};
auto procoxa_l_xf = math::transform<float>::identity();
auto procoxa_r_xf = math::transform<float>::identity();
auto profemur_l_xf = math::transform<float>::identity();
auto profemur_r_xf = math::transform<float>::identity();
auto protibia_l_xf = math::transform<float>::identity();
auto protibia_r_xf = math::transform<float>::identity();
auto protarsomere1_l_xf = math::transform<float>::identity();
auto protarsomere1_r_xf = math::transform<float>::identity();
procoxa_l_xf.rotation = math::euler_xyz_to_quat(procoxa_l_angles);
procoxa_r_xf.rotation = math::euler_xyz_to_quat(procoxa_r_angles);
profemur_l_xf.rotation = math::euler_xyz_to_quat(profemur_l_angles);
profemur_r_xf.rotation = math::euler_xyz_to_quat(profemur_r_angles);
protibia_l_xf.rotation = math::euler_xyz_to_quat(protibia_l_angles);
protibia_r_xf.rotation = math::euler_xyz_to_quat(protibia_r_angles);
protarsomere1_l_xf.rotation = math::euler_xyz_to_quat(protarsomere1_l_angles);
protarsomere1_r_xf.rotation = math::euler_xyz_to_quat(protarsomere1_r_angles);
pose.set_relative_transform(bones.procoxa_l, rest_pose.get_relative_transform(bones.procoxa_l) * procoxa_l_xf);
pose.set_relative_transform(bones.procoxa_r, rest_pose.get_relative_transform(bones.procoxa_r) * procoxa_r_xf);
pose.set_relative_transform(bones.profemur_l, rest_pose.get_relative_transform(bones.profemur_l) * profemur_l_xf);
pose.set_relative_transform(bones.profemur_r, rest_pose.get_relative_transform(bones.profemur_r) * profemur_r_xf);
pose.set_relative_transform(bones.protibia_l, rest_pose.get_relative_transform(bones.protibia_l) * protibia_l_xf);
pose.set_relative_transform(bones.protibia_r, rest_pose.get_relative_transform(bones.protibia_r) * protibia_r_xf);
pose.set_relative_transform(bones.protarsomere1_l, rest_pose.get_relative_transform(bones.protarsomere1_l) * protarsomere1_l_xf);
pose.set_relative_transform(bones.protarsomere1_r, rest_pose.get_relative_transform(bones.protarsomere1_r) * protarsomere1_r_xf);
}
// Pose midlegs
{
const auto mesocoxa_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesocoxa_r_angles = mesocoxa_l_angles * math::fvec3{1, 1, 1};
const auto mesofemur_l_angles = math::fvec3{38.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesofemur_r_angles = mesofemur_l_angles * math::fvec3{1, 1, 1};
const auto mesotibia_l_angles = math::fvec3{-100.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotibia_r_angles = mesotibia_l_angles * math::fvec3{1, 1, 1};
const auto mesotarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotarsomere1_r_angles = mesotarsomere1_l_angles * math::fvec3{1, 1, 1};
auto mesocoxa_l_xf = math::transform<float>::identity();
auto mesocoxa_r_xf = math::transform<float>::identity();
auto mesofemur_l_xf = math::transform<float>::identity();
auto mesofemur_r_xf = math::transform<float>::identity();
auto mesotibia_l_xf = math::transform<float>::identity();
auto mesotibia_r_xf = math::transform<float>::identity();
auto mesotarsomere1_l_xf = math::transform<float>::identity();
auto mesotarsomere1_r_xf = math::transform<float>::identity();
mesocoxa_l_xf.rotation = math::euler_xyz_to_quat(mesocoxa_l_angles);
mesocoxa_r_xf.rotation = math::euler_xyz_to_quat(mesocoxa_r_angles);
mesofemur_l_xf.rotation = math::euler_xyz_to_quat(mesofemur_l_angles);
mesofemur_r_xf.rotation = math::euler_xyz_to_quat(mesofemur_r_angles);
mesotibia_l_xf.rotation = math::euler_xyz_to_quat(mesotibia_l_angles);
mesotibia_r_xf.rotation = math::euler_xyz_to_quat(mesotibia_r_angles);
mesotarsomere1_l_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_l_angles);
mesotarsomere1_r_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_r_angles);
pose.set_relative_transform(bones.mesocoxa_l, rest_pose.get_relative_transform(bones.mesocoxa_l) * mesocoxa_l_xf);
pose.set_relative_transform(bones.mesocoxa_r, rest_pose.get_relative_transform(bones.mesocoxa_r) * mesocoxa_r_xf);
pose.set_relative_transform(bones.mesofemur_l, rest_pose.get_relative_transform(bones.mesofemur_l) * mesofemur_l_xf);
pose.set_relative_transform(bones.mesofemur_r, rest_pose.get_relative_transform(bones.mesofemur_r) * mesofemur_r_xf);
pose.set_relative_transform(bones.mesotibia_l, rest_pose.get_relative_transform(bones.mesotibia_l) * mesotibia_l_xf);
pose.set_relative_transform(bones.mesotibia_r, rest_pose.get_relative_transform(bones.mesotibia_r) * mesotibia_r_xf);
pose.set_relative_transform(bones.mesotarsomere1_l, rest_pose.get_relative_transform(bones.mesotarsomere1_l) * mesotarsomere1_l_xf);
pose.set_relative_transform(bones.mesotarsomere1_r, rest_pose.get_relative_transform(bones.mesotarsomere1_r) * mesotarsomere1_r_xf);
}
// Pose hindlegs
{
const auto metacoxa_l_angles = math::fvec3{0.0f, -34.0f, 0.0f} * math::deg2rad<float>;
const auto metacoxa_r_angles = metacoxa_l_angles * math::fvec3{1, -1, 1};
const auto metafemur_l_angles = math::fvec3{48.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metafemur_r_angles = metafemur_l_angles * math::fvec3{1, 1, 1};
const auto metatibia_l_angles = math::fvec3{-100.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatibia_r_angles = metatibia_l_angles * math::fvec3{1, 1, 1};
const auto metatarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatarsomere1_r_angles = metatarsomere1_l_angles * math::fvec3{1, 1, 1};
auto metacoxa_l_xf = math::transform<float>::identity();
auto metacoxa_r_xf = math::transform<float>::identity();
auto metafemur_l_xf = math::transform<float>::identity();
auto metafemur_r_xf = math::transform<float>::identity();
auto metatibia_l_xf = math::transform<float>::identity();
auto metatibia_r_xf = math::transform<float>::identity();
auto metatarsomere1_l_xf = math::transform<float>::identity();
auto metatarsomere1_r_xf = math::transform<float>::identity();
metacoxa_l_xf.rotation = math::euler_xyz_to_quat(metacoxa_l_angles);
metacoxa_r_xf.rotation = math::euler_xyz_to_quat(metacoxa_r_angles);
metafemur_l_xf.rotation = math::euler_xyz_to_quat(metafemur_l_angles);
metafemur_r_xf.rotation = math::euler_xyz_to_quat(metafemur_r_angles);
metatibia_l_xf.rotation = math::euler_xyz_to_quat(metatibia_l_angles);
metatibia_r_xf.rotation = math::euler_xyz_to_quat(metatibia_r_angles);
metatarsomere1_l_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_l_angles);
metatarsomere1_r_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_r_angles);
pose.set_relative_transform(bones.metacoxa_l, rest_pose.get_relative_transform(bones.metacoxa_l) * metacoxa_l_xf);
pose.set_relative_transform(bones.metacoxa_r, rest_pose.get_relative_transform(bones.metacoxa_r) * metacoxa_r_xf);
pose.set_relative_transform(bones.metafemur_l, rest_pose.get_relative_transform(bones.metafemur_l) * metafemur_l_xf);
pose.set_relative_transform(bones.metafemur_r, rest_pose.get_relative_transform(bones.metafemur_r) * metafemur_r_xf);
pose.set_relative_transform(bones.metatibia_l, rest_pose.get_relative_transform(bones.metatibia_l) * metatibia_l_xf);
pose.set_relative_transform(bones.metatibia_r, rest_pose.get_relative_transform(bones.metatibia_r) * metatibia_r_xf);
pose.set_relative_transform(bones.metatarsomere1_l, rest_pose.get_relative_transform(bones.metatarsomere1_l) * metatarsomere1_l_xf);
pose.set_relative_transform(bones.metatarsomere1_r, rest_pose.get_relative_transform(bones.metatarsomere1_r) * metatarsomere1_r_xf);
}
pose.update();
}
/**
* Generates a lift-off pose (named "liftoff") for an ant skeleton.
*
* @param[in,out] skeleton Ant skeleton.
* @parma bones Set of ant bone indices.
*/
void generate_ant_liftoff_pose(skeleton& skeleton, const ant_bone_set& bones)
{
auto& pose = skeleton.add_pose("liftoff");
const auto& rest_pose = skeleton.get_rest_pose();
// Pose forelegs
{
const auto procoxa_l_angles = math::fvec3{0.0f, 50.0f, 0.0f} * math::deg2rad<float>;
const auto procoxa_r_angles = procoxa_l_angles * math::fvec3{1, -1, 1};
const auto profemur_l_angles = math::fvec3{34.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto profemur_r_angles = profemur_l_angles * math::fvec3{1, 1, 1};
const auto protibia_l_angles = math::fvec3{-118.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protibia_r_angles = protibia_l_angles * math::fvec3{1, 1, 1};
const auto protarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protarsomere1_r_angles = protarsomere1_l_angles * math::fvec3{1, 1, 1};
auto procoxa_l_xf = math::transform<float>::identity();
auto procoxa_r_xf = math::transform<float>::identity();
auto profemur_l_xf = math::transform<float>::identity();
auto profemur_r_xf = math::transform<float>::identity();
auto protibia_l_xf = math::transform<float>::identity();
auto protibia_r_xf = math::transform<float>::identity();
auto protarsomere1_l_xf = math::transform<float>::identity();
auto protarsomere1_r_xf = math::transform<float>::identity();
procoxa_l_xf.rotation = math::euler_xyz_to_quat(procoxa_l_angles);
procoxa_r_xf.rotation = math::euler_xyz_to_quat(procoxa_r_angles);
profemur_l_xf.rotation = math::euler_xyz_to_quat(profemur_l_angles);
profemur_r_xf.rotation = math::euler_xyz_to_quat(profemur_r_angles);
protibia_l_xf.rotation = math::euler_xyz_to_quat(protibia_l_angles);
protibia_r_xf.rotation = math::euler_xyz_to_quat(protibia_r_angles);
protarsomere1_l_xf.rotation = math::euler_xyz_to_quat(protarsomere1_l_angles);
protarsomere1_r_xf.rotation = math::euler_xyz_to_quat(protarsomere1_r_angles);
pose.set_relative_transform(bones.procoxa_l, rest_pose.get_relative_transform(bones.procoxa_l) * procoxa_l_xf);
pose.set_relative_transform(bones.procoxa_r, rest_pose.get_relative_transform(bones.procoxa_r) * procoxa_r_xf);
pose.set_relative_transform(bones.profemur_l, rest_pose.get_relative_transform(bones.profemur_l) * profemur_l_xf);
pose.set_relative_transform(bones.profemur_r, rest_pose.get_relative_transform(bones.profemur_r) * profemur_r_xf);
pose.set_relative_transform(bones.protibia_l, rest_pose.get_relative_transform(bones.protibia_l) * protibia_l_xf);
pose.set_relative_transform(bones.protibia_r, rest_pose.get_relative_transform(bones.protibia_r) * protibia_r_xf);
pose.set_relative_transform(bones.protarsomere1_l, rest_pose.get_relative_transform(bones.protarsomere1_l) * protarsomere1_l_xf);
pose.set_relative_transform(bones.protarsomere1_r, rest_pose.get_relative_transform(bones.protarsomere1_r) * protarsomere1_r_xf);
}
// Pose midlegs
{
const auto mesocoxa_l_angles = math::fvec3{0.0f, 30.0f, 0.0f} * math::deg2rad<float>;
const auto mesocoxa_r_angles = mesocoxa_l_angles * math::fvec3{1, -1, 1};
const auto mesofemur_l_angles = math::fvec3{36.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesofemur_r_angles = mesofemur_l_angles * math::fvec3{1, 1, 1};
const auto mesotibia_l_angles = math::fvec3{-110.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotibia_r_angles = mesotibia_l_angles * math::fvec3{1, 1, 1};
const auto mesotarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotarsomere1_r_angles = mesotarsomere1_l_angles * math::fvec3{1, 1, 1};
auto mesocoxa_l_xf = math::transform<float>::identity();
auto mesocoxa_r_xf = math::transform<float>::identity();
auto mesofemur_l_xf = math::transform<float>::identity();
auto mesofemur_r_xf = math::transform<float>::identity();
auto mesotibia_l_xf = math::transform<float>::identity();
auto mesotibia_r_xf = math::transform<float>::identity();
auto mesotarsomere1_l_xf = math::transform<float>::identity();
auto mesotarsomere1_r_xf = math::transform<float>::identity();
mesocoxa_l_xf.rotation = math::euler_xyz_to_quat(mesocoxa_l_angles);
mesocoxa_r_xf.rotation = math::euler_xyz_to_quat(mesocoxa_r_angles);
mesofemur_l_xf.rotation = math::euler_xyz_to_quat(mesofemur_l_angles);
mesofemur_r_xf.rotation = math::euler_xyz_to_quat(mesofemur_r_angles);
mesotibia_l_xf.rotation = math::euler_xyz_to_quat(mesotibia_l_angles);
mesotibia_r_xf.rotation = math::euler_xyz_to_quat(mesotibia_r_angles);
mesotarsomere1_l_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_l_angles);
mesotarsomere1_r_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_r_angles);
pose.set_relative_transform(bones.mesocoxa_l, rest_pose.get_relative_transform(bones.mesocoxa_l) * mesocoxa_l_xf);
pose.set_relative_transform(bones.mesocoxa_r, rest_pose.get_relative_transform(bones.mesocoxa_r) * mesocoxa_r_xf);
pose.set_relative_transform(bones.mesofemur_l, rest_pose.get_relative_transform(bones.mesofemur_l) * mesofemur_l_xf);
pose.set_relative_transform(bones.mesofemur_r, rest_pose.get_relative_transform(bones.mesofemur_r) * mesofemur_r_xf);
pose.set_relative_transform(bones.mesotibia_l, rest_pose.get_relative_transform(bones.mesotibia_l) * mesotibia_l_xf);
pose.set_relative_transform(bones.mesotibia_r, rest_pose.get_relative_transform(bones.mesotibia_r) * mesotibia_r_xf);
pose.set_relative_transform(bones.mesotarsomere1_l, rest_pose.get_relative_transform(bones.mesotarsomere1_l) * mesotarsomere1_l_xf);
pose.set_relative_transform(bones.mesotarsomere1_r, rest_pose.get_relative_transform(bones.mesotarsomere1_r) * mesotarsomere1_r_xf);
}
// Pose hindlegs
{
const auto metacoxa_l_angles = math::fvec3{0.0f, -27.5f, 0.0f} * math::deg2rad<float>;
const auto metacoxa_r_angles = metacoxa_l_angles * math::fvec3{1, -1, 1};
const auto metafemur_l_angles = math::fvec3{6.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metafemur_r_angles = metafemur_l_angles * math::fvec3{1, 1, 1};
const auto metatibia_l_angles = math::fvec3{-39.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatibia_r_angles = metatibia_l_angles * math::fvec3{1, 1, 1};
const auto metatarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatarsomere1_r_angles = metatarsomere1_l_angles * math::fvec3{1, 1, 1};
auto metacoxa_l_xf = math::transform<float>::identity();
auto metacoxa_r_xf = math::transform<float>::identity();
auto metafemur_l_xf = math::transform<float>::identity();
auto metafemur_r_xf = math::transform<float>::identity();
auto metatibia_l_xf = math::transform<float>::identity();
auto metatibia_r_xf = math::transform<float>::identity();
auto metatarsomere1_l_xf = math::transform<float>::identity();
auto metatarsomere1_r_xf = math::transform<float>::identity();
metacoxa_l_xf.rotation = math::euler_xyz_to_quat(metacoxa_l_angles);
metacoxa_r_xf.rotation = math::euler_xyz_to_quat(metacoxa_r_angles);
metafemur_l_xf.rotation = math::euler_xyz_to_quat(metafemur_l_angles);
metafemur_r_xf.rotation = math::euler_xyz_to_quat(metafemur_r_angles);
metatibia_l_xf.rotation = math::euler_xyz_to_quat(metatibia_l_angles);
metatibia_r_xf.rotation = math::euler_xyz_to_quat(metatibia_r_angles);
metatarsomere1_l_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_l_angles);
metatarsomere1_r_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_r_angles);
pose.set_relative_transform(bones.metacoxa_l, rest_pose.get_relative_transform(bones.metacoxa_l) * metacoxa_l_xf);
pose.set_relative_transform(bones.metacoxa_r, rest_pose.get_relative_transform(bones.metacoxa_r) * metacoxa_r_xf);
pose.set_relative_transform(bones.metafemur_l, rest_pose.get_relative_transform(bones.metafemur_l) * metafemur_l_xf);
pose.set_relative_transform(bones.metafemur_r, rest_pose.get_relative_transform(bones.metafemur_r) * metafemur_r_xf);
pose.set_relative_transform(bones.metatibia_l, rest_pose.get_relative_transform(bones.metatibia_l) * metatibia_l_xf);
pose.set_relative_transform(bones.metatibia_r, rest_pose.get_relative_transform(bones.metatibia_r) * metatibia_r_xf);
pose.set_relative_transform(bones.metatarsomere1_l, rest_pose.get_relative_transform(bones.metatarsomere1_l) * metatarsomere1_l_xf);
pose.set_relative_transform(bones.metatarsomere1_r, rest_pose.get_relative_transform(bones.metatarsomere1_r) * metatarsomere1_r_xf);
}
pose.update();
}
/**
* Generates a touchdown pose (named "touchdown") for an ant skeleton.
*
* @param[in,out] skeleton Ant skeleton.
* @parma bones Set of ant bone indices.
*/
void generate_ant_touchdown_pose(skeleton& skeleton, const ant_bone_set& bones)
{
auto& pose = skeleton.add_pose("touchdown");
const auto& rest_pose = skeleton.get_rest_pose();
// Pose forelegs
{
const auto procoxa_l_angles = math::fvec3{0.0f, 25.0f, 0.0f} * math::deg2rad<float>;
const auto procoxa_r_angles = procoxa_l_angles * math::fvec3{1, -1, 1};
const auto profemur_l_angles = math::fvec3{10.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto profemur_r_angles = profemur_l_angles * math::fvec3{1, 1, 1};
const auto protibia_l_angles = math::fvec3{-60.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protibia_r_angles = protibia_l_angles * math::fvec3{1, 1, 1};
const auto protarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protarsomere1_r_angles = protarsomere1_l_angles * math::fvec3{1, 1, 1};
auto procoxa_l_xf = math::transform<float>::identity();
auto procoxa_r_xf = math::transform<float>::identity();
auto profemur_l_xf = math::transform<float>::identity();
auto profemur_r_xf = math::transform<float>::identity();
auto protibia_l_xf = math::transform<float>::identity();
auto protibia_r_xf = math::transform<float>::identity();
auto protarsomere1_l_xf = math::transform<float>::identity();
auto protarsomere1_r_xf = math::transform<float>::identity();
procoxa_l_xf.rotation = math::euler_xyz_to_quat(procoxa_l_angles);
procoxa_r_xf.rotation = math::euler_xyz_to_quat(procoxa_r_angles);
profemur_l_xf.rotation = math::euler_xyz_to_quat(profemur_l_angles);
profemur_r_xf.rotation = math::euler_xyz_to_quat(profemur_r_angles);
protibia_l_xf.rotation = math::euler_xyz_to_quat(protibia_l_angles);
protibia_r_xf.rotation = math::euler_xyz_to_quat(protibia_r_angles);
protarsomere1_l_xf.rotation = math::euler_xyz_to_quat(protarsomere1_l_angles);
protarsomere1_r_xf.rotation = math::euler_xyz_to_quat(protarsomere1_r_angles);
pose.set_relative_transform(bones.procoxa_l, rest_pose.get_relative_transform(bones.procoxa_l) * procoxa_l_xf);
pose.set_relative_transform(bones.procoxa_r, rest_pose.get_relative_transform(bones.procoxa_r) * procoxa_r_xf);
pose.set_relative_transform(bones.profemur_l, rest_pose.get_relative_transform(bones.profemur_l) * profemur_l_xf);
pose.set_relative_transform(bones.profemur_r, rest_pose.get_relative_transform(bones.profemur_r) * profemur_r_xf);
pose.set_relative_transform(bones.protibia_l, rest_pose.get_relative_transform(bones.protibia_l) * protibia_l_xf);
pose.set_relative_transform(bones.protibia_r, rest_pose.get_relative_transform(bones.protibia_r) * protibia_r_xf);
pose.set_relative_transform(bones.protarsomere1_l, rest_pose.get_relative_transform(bones.protarsomere1_l) * protarsomere1_l_xf);
pose.set_relative_transform(bones.protarsomere1_r, rest_pose.get_relative_transform(bones.protarsomere1_r) * protarsomere1_r_xf);
}
// Pose midlegs
{
const auto mesocoxa_l_angles = math::fvec3{0.0f, -22.0f, 0.0f} * math::deg2rad<float>;
const auto mesocoxa_r_angles = mesocoxa_l_angles * math::fvec3{1, -1, 1};
const auto mesofemur_l_angles = math::fvec3{21.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesofemur_r_angles = mesofemur_l_angles * math::fvec3{1, 1, 1};
const auto mesotibia_l_angles = math::fvec3{-80.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotibia_r_angles = mesotibia_l_angles * math::fvec3{1, 1, 1};
const auto mesotarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotarsomere1_r_angles = mesotarsomere1_l_angles * math::fvec3{1, 1, 1};
auto mesocoxa_l_xf = math::transform<float>::identity();
auto mesocoxa_r_xf = math::transform<float>::identity();
auto mesofemur_l_xf = math::transform<float>::identity();
auto mesofemur_r_xf = math::transform<float>::identity();
auto mesotibia_l_xf = math::transform<float>::identity();
auto mesotibia_r_xf = math::transform<float>::identity();
auto mesotarsomere1_l_xf = math::transform<float>::identity();
auto mesotarsomere1_r_xf = math::transform<float>::identity();
mesocoxa_l_xf.rotation = math::euler_xyz_to_quat(mesocoxa_l_angles);
mesocoxa_r_xf.rotation = math::euler_xyz_to_quat(mesocoxa_r_angles);
mesofemur_l_xf.rotation = math::euler_xyz_to_quat(mesofemur_l_angles);
mesofemur_r_xf.rotation = math::euler_xyz_to_quat(mesofemur_r_angles);
mesotibia_l_xf.rotation = math::euler_xyz_to_quat(mesotibia_l_angles);
mesotibia_r_xf.rotation = math::euler_xyz_to_quat(mesotibia_r_angles);
mesotarsomere1_l_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_l_angles);
mesotarsomere1_r_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_r_angles);
pose.set_relative_transform(bones.mesocoxa_l, rest_pose.get_relative_transform(bones.mesocoxa_l) * mesocoxa_l_xf);
pose.set_relative_transform(bones.mesocoxa_r, rest_pose.get_relative_transform(bones.mesocoxa_r) * mesocoxa_r_xf);
pose.set_relative_transform(bones.mesofemur_l, rest_pose.get_relative_transform(bones.mesofemur_l) * mesofemur_l_xf);
pose.set_relative_transform(bones.mesofemur_r, rest_pose.get_relative_transform(bones.mesofemur_r) * mesofemur_r_xf);
pose.set_relative_transform(bones.mesotibia_l, rest_pose.get_relative_transform(bones.mesotibia_l) * mesotibia_l_xf);
pose.set_relative_transform(bones.mesotibia_r, rest_pose.get_relative_transform(bones.mesotibia_r) * mesotibia_r_xf);
pose.set_relative_transform(bones.mesotarsomere1_l, rest_pose.get_relative_transform(bones.mesotarsomere1_l) * mesotarsomere1_l_xf);
pose.set_relative_transform(bones.mesotarsomere1_r, rest_pose.get_relative_transform(bones.mesotarsomere1_r) * mesotarsomere1_r_xf);
}
// Pose hindlegs
{
const auto metacoxa_l_angles = math::fvec3{0.0f, -42.0f, 0.0f} * math::deg2rad<float>;
const auto metacoxa_r_angles = metacoxa_l_angles * math::fvec3{1, -1, 1};
const auto metafemur_l_angles = math::fvec3{60.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metafemur_r_angles = metafemur_l_angles * math::fvec3{1, 1, 1};
const auto metatibia_l_angles = math::fvec3{-125.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatibia_r_angles = metatibia_l_angles * math::fvec3{1, 1, 1};
const auto metatarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatarsomere1_r_angles = metatarsomere1_l_angles * math::fvec3{1, 1, 1};
auto metacoxa_l_xf = math::transform<float>::identity();
auto metacoxa_r_xf = math::transform<float>::identity();
auto metafemur_l_xf = math::transform<float>::identity();
auto metafemur_r_xf = math::transform<float>::identity();
auto metatibia_l_xf = math::transform<float>::identity();
auto metatibia_r_xf = math::transform<float>::identity();
auto metatarsomere1_l_xf = math::transform<float>::identity();
auto metatarsomere1_r_xf = math::transform<float>::identity();
metacoxa_l_xf.rotation = math::euler_xyz_to_quat(metacoxa_l_angles);
metacoxa_r_xf.rotation = math::euler_xyz_to_quat(metacoxa_r_angles);
metafemur_l_xf.rotation = math::euler_xyz_to_quat(metafemur_l_angles);
metafemur_r_xf.rotation = math::euler_xyz_to_quat(metafemur_r_angles);
metatibia_l_xf.rotation = math::euler_xyz_to_quat(metatibia_l_angles);
metatibia_r_xf.rotation = math::euler_xyz_to_quat(metatibia_r_angles);
metatarsomere1_l_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_l_angles);
metatarsomere1_r_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_r_angles);
pose.set_relative_transform(bones.metacoxa_l, rest_pose.get_relative_transform(bones.metacoxa_l) * metacoxa_l_xf);
pose.set_relative_transform(bones.metacoxa_r, rest_pose.get_relative_transform(bones.metacoxa_r) * metacoxa_r_xf);
pose.set_relative_transform(bones.metafemur_l, rest_pose.get_relative_transform(bones.metafemur_l) * metafemur_l_xf);
pose.set_relative_transform(bones.metafemur_r, rest_pose.get_relative_transform(bones.metafemur_r) * metafemur_r_xf);
pose.set_relative_transform(bones.metatibia_l, rest_pose.get_relative_transform(bones.metatibia_l) * metatibia_l_xf);
pose.set_relative_transform(bones.metatibia_r, rest_pose.get_relative_transform(bones.metatibia_r) * metatibia_r_xf);
pose.set_relative_transform(bones.metatarsomere1_l, rest_pose.get_relative_transform(bones.metatarsomere1_l) * metatarsomere1_l_xf);
pose.set_relative_transform(bones.metatarsomere1_r, rest_pose.get_relative_transform(bones.metatarsomere1_r) * metatarsomere1_r_xf);
}
pose.update();
}
/**
* Generates a pose in which each leg is lifted to its step height (named "midswing") for an ant skeleton.
*
* @param[in,out] skeleton Ant skeleton.
* @parma bones Set of ant bone indices.
*/
void generate_ant_midswing_pose(skeleton& skeleton, const ant_bone_set& bones)
{
auto& pose = skeleton.add_pose("midswing");
const auto& rest_pose = skeleton.get_rest_pose();
// Pose forelegs
{
const auto procoxa_l_angles = math::fvec3{0.0f, 37.5f, 0.0f} * math::deg2rad<float>;
const auto procoxa_r_angles = procoxa_l_angles * math::fvec3{1, -1, 1};
const auto profemur_l_angles = math::fvec3{60.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto profemur_r_angles = profemur_l_angles * math::fvec3{1, 1, 1};
const auto protibia_l_angles = math::fvec3{-100.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protibia_r_angles = protibia_l_angles * math::fvec3{1, 1, 1};
const auto protarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto protarsomere1_r_angles = protarsomere1_l_angles * math::fvec3{1, 1, 1};
auto procoxa_l_xf = math::transform<float>::identity();
auto procoxa_r_xf = math::transform<float>::identity();
auto profemur_l_xf = math::transform<float>::identity();
auto profemur_r_xf = math::transform<float>::identity();
auto protibia_l_xf = math::transform<float>::identity();
auto protibia_r_xf = math::transform<float>::identity();
auto protarsomere1_l_xf = math::transform<float>::identity();
auto protarsomere1_r_xf = math::transform<float>::identity();
procoxa_l_xf.rotation = math::euler_xyz_to_quat(procoxa_l_angles);
procoxa_r_xf.rotation = math::euler_xyz_to_quat(procoxa_r_angles);
profemur_l_xf.rotation = math::euler_xyz_to_quat(profemur_l_angles);
profemur_r_xf.rotation = math::euler_xyz_to_quat(profemur_r_angles);
protibia_l_xf.rotation = math::euler_xyz_to_quat(protibia_l_angles);
protibia_r_xf.rotation = math::euler_xyz_to_quat(protibia_r_angles);
protarsomere1_l_xf.rotation = math::euler_xyz_to_quat(protarsomere1_l_angles);
protarsomere1_r_xf.rotation = math::euler_xyz_to_quat(protarsomere1_r_angles);
pose.set_relative_transform(bones.procoxa_l, rest_pose.get_relative_transform(bones.procoxa_l) * procoxa_l_xf);
pose.set_relative_transform(bones.procoxa_r, rest_pose.get_relative_transform(bones.procoxa_r) * procoxa_r_xf);
pose.set_relative_transform(bones.profemur_l, rest_pose.get_relative_transform(bones.profemur_l) * profemur_l_xf);
pose.set_relative_transform(bones.profemur_r, rest_pose.get_relative_transform(bones.profemur_r) * profemur_r_xf);
pose.set_relative_transform(bones.protibia_l, rest_pose.get_relative_transform(bones.protibia_l) * protibia_l_xf);
pose.set_relative_transform(bones.protibia_r, rest_pose.get_relative_transform(bones.protibia_r) * protibia_r_xf);
pose.set_relative_transform(bones.protarsomere1_l, rest_pose.get_relative_transform(bones.protarsomere1_l) * protarsomere1_l_xf);
pose.set_relative_transform(bones.protarsomere1_r, rest_pose.get_relative_transform(bones.protarsomere1_r) * protarsomere1_r_xf);
}
// Pose midlegs
{
const auto mesocoxa_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesocoxa_r_angles = mesocoxa_l_angles * math::fvec3{1, 1, 1};
const auto mesofemur_l_angles = math::fvec3{60.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesofemur_r_angles = mesofemur_l_angles * math::fvec3{1, 1, 1};
const auto mesotibia_l_angles = math::fvec3{-100.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotibia_r_angles = mesotibia_l_angles * math::fvec3{1, 1, 1};
const auto mesotarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto mesotarsomere1_r_angles = mesotarsomere1_l_angles * math::fvec3{1, 1, 1};
auto mesocoxa_l_xf = math::transform<float>::identity();
auto mesocoxa_r_xf = math::transform<float>::identity();
auto mesofemur_l_xf = math::transform<float>::identity();
auto mesofemur_r_xf = math::transform<float>::identity();
auto mesotibia_l_xf = math::transform<float>::identity();
auto mesotibia_r_xf = math::transform<float>::identity();
auto mesotarsomere1_l_xf = math::transform<float>::identity();
auto mesotarsomere1_r_xf = math::transform<float>::identity();
mesocoxa_l_xf.rotation = math::euler_xyz_to_quat(mesocoxa_l_angles);
mesocoxa_r_xf.rotation = math::euler_xyz_to_quat(mesocoxa_r_angles);
mesofemur_l_xf.rotation = math::euler_xyz_to_quat(mesofemur_l_angles);
mesofemur_r_xf.rotation = math::euler_xyz_to_quat(mesofemur_r_angles);
mesotibia_l_xf.rotation = math::euler_xyz_to_quat(mesotibia_l_angles);
mesotibia_r_xf.rotation = math::euler_xyz_to_quat(mesotibia_r_angles);
mesotarsomere1_l_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_l_angles);
mesotarsomere1_r_xf.rotation = math::euler_xyz_to_quat(mesotarsomere1_r_angles);
pose.set_relative_transform(bones.mesocoxa_l, rest_pose.get_relative_transform(bones.mesocoxa_l) * mesocoxa_l_xf);
pose.set_relative_transform(bones.mesocoxa_r, rest_pose.get_relative_transform(bones.mesocoxa_r) * mesocoxa_r_xf);
pose.set_relative_transform(bones.mesofemur_l, rest_pose.get_relative_transform(bones.mesofemur_l) * mesofemur_l_xf);
pose.set_relative_transform(bones.mesofemur_r, rest_pose.get_relative_transform(bones.mesofemur_r) * mesofemur_r_xf);
pose.set_relative_transform(bones.mesotibia_l, rest_pose.get_relative_transform(bones.mesotibia_l) * mesotibia_l_xf);
pose.set_relative_transform(bones.mesotibia_r, rest_pose.get_relative_transform(bones.mesotibia_r) * mesotibia_r_xf);
pose.set_relative_transform(bones.mesotarsomere1_l, rest_pose.get_relative_transform(bones.mesotarsomere1_l) * mesotarsomere1_l_xf);
pose.set_relative_transform(bones.mesotarsomere1_r, rest_pose.get_relative_transform(bones.mesotarsomere1_r) * mesotarsomere1_r_xf);
}
// Pose hindlegs
{
const auto metacoxa_l_angles = math::fvec3{0.0f, -37.5f, 0.0f} * math::deg2rad<float>;
const auto metacoxa_r_angles = metacoxa_l_angles * math::fvec3{1, -1, 1};
const auto metafemur_l_angles = math::fvec3{60.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metafemur_r_angles = metafemur_l_angles * math::fvec3{1, 1, 1};
const auto metatibia_l_angles = math::fvec3{-100.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatibia_r_angles = metatibia_l_angles * math::fvec3{1, 1, 1};
const auto metatarsomere1_l_angles = math::fvec3{0.0f, 0.0f, 0.0f} * math::deg2rad<float>;
const auto metatarsomere1_r_angles = metatarsomere1_l_angles * math::fvec3{1, 1, 1};
auto metacoxa_l_xf = math::transform<float>::identity();
auto metacoxa_r_xf = math::transform<float>::identity();
auto metafemur_l_xf = math::transform<float>::identity();
auto metafemur_r_xf = math::transform<float>::identity();
auto metatibia_l_xf = math::transform<float>::identity();
auto metatibia_r_xf = math::transform<float>::identity();
auto metatarsomere1_l_xf = math::transform<float>::identity();
auto metatarsomere1_r_xf = math::transform<float>::identity();
metacoxa_l_xf.rotation = math::euler_xyz_to_quat(metacoxa_l_angles);
metacoxa_r_xf.rotation = math::euler_xyz_to_quat(metacoxa_r_angles);
metafemur_l_xf.rotation = math::euler_xyz_to_quat(metafemur_l_angles);
metafemur_r_xf.rotation = math::euler_xyz_to_quat(metafemur_r_angles);
metatibia_l_xf.rotation = math::euler_xyz_to_quat(metatibia_l_angles);
metatibia_r_xf.rotation = math::euler_xyz_to_quat(metatibia_r_angles);
metatarsomere1_l_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_l_angles);
metatarsomere1_r_xf.rotation = math::euler_xyz_to_quat(metatarsomere1_r_angles);
pose.set_relative_transform(bones.metacoxa_l, rest_pose.get_relative_transform(bones.metacoxa_l) * metacoxa_l_xf);
pose.set_relative_transform(bones.metacoxa_r, rest_pose.get_relative_transform(bones.metacoxa_r) * metacoxa_r_xf);
pose.set_relative_transform(bones.metafemur_l, rest_pose.get_relative_transform(bones.metafemur_l) * metafemur_l_xf);
pose.set_relative_transform(bones.metafemur_r, rest_pose.get_relative_transform(bones.metafemur_r) * metafemur_r_xf);
pose.set_relative_transform(bones.metatibia_l, rest_pose.get_relative_transform(bones.metatibia_l) * metatibia_l_xf);
pose.set_relative_transform(bones.metatibia_r, rest_pose.get_relative_transform(bones.metatibia_r) * metatibia_r_xf);
pose.set_relative_transform(bones.metatarsomere1_l, rest_pose.get_relative_transform(bones.metatarsomere1_l) * metatarsomere1_l_xf);
pose.set_relative_transform(bones.metatarsomere1_r, rest_pose.get_relative_transform(bones.metatarsomere1_r) * metatarsomere1_r_xf);
}
pose.update();
}
/**
* Generates a pupa pose (named "pupa") for an ant skeleton.
*
* @param[in,out] skeleton Ant skeleton.
* @parma bones Set of ant bone indices.
*/
void generate_ant_pupa_pose(skeleton& skeleton, const ant_bone_set& bones)
{
const auto& rest_pose = skeleton.get_rest_pose();
auto& pupa_pose = skeleton.add_pose("pupa");
// Fold forelegs
{
constexpr float procoxa_fold_angle_y = math::radians(30.0f);
constexpr float procoxa_fold_angle_z = math::radians(25.0f);
constexpr float procoxa_fold_angle_x = math::radians(15.0f);
auto fold_procoxa_l = math::transform<float>::identity();
auto fold_procoxa_r = math::transform<float>::identity();
fold_procoxa_l.rotation = math::angle_axis(procoxa_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(procoxa_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(procoxa_fold_angle_x, math::fvec3{1, 0, 0});
fold_procoxa_r.rotation = math::angle_axis(-procoxa_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-procoxa_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(procoxa_fold_angle_x, math::fvec3{1, 0, 0});
constexpr float profemur_fold_angle_z = math::radians(20.0f);
constexpr float profemur_fold_angle_x = math::radians(80.0f);
auto fold_profemur_l = math::transform<float>::identity();
auto fold_profemur_r = math::transform<float>::identity();
fold_profemur_l.rotation = math::angle_axis(profemur_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(profemur_fold_angle_x, math::fvec3{1, 0, 0});
fold_profemur_r.rotation = math::angle_axis(-profemur_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(profemur_fold_angle_x, math::fvec3{1, 0, 0});
constexpr float protibia_fold_angle = math::radians(165.0f);
auto fold_protibia_l = math::transform<float>::identity();
auto fold_protibia_r = math::transform<float>::identity();
fold_protibia_l.rotation = math::angle_axis(-protibia_fold_angle, math::fvec3{1, 0, 0});
fold_protibia_r.rotation = math::angle_axis(-protibia_fold_angle, math::fvec3{1, 0, 0});
constexpr float protarsomere1_fold_angle = math::radians(20.0f);
auto fold_protarsomere1_l = math::transform<float>::identity();
auto fold_protarsomere1_r = math::transform<float>::identity();
fold_protarsomere1_l.rotation = math::angle_axis(-protarsomere1_fold_angle, math::fvec3{1, 0, 0});
fold_protarsomere1_r.rotation = math::angle_axis(-protarsomere1_fold_angle, math::fvec3{1, 0, 0});
pupa_pose.set_relative_transform(bones.procoxa_l, rest_pose.get_relative_transform(bones.procoxa_l) * fold_procoxa_l);
pupa_pose.set_relative_transform(bones.procoxa_r, rest_pose.get_relative_transform(bones.procoxa_r) * fold_procoxa_r);
pupa_pose.set_relative_transform(bones.profemur_l, rest_pose.get_relative_transform(bones.profemur_l) * fold_profemur_l);
pupa_pose.set_relative_transform(bones.profemur_r, rest_pose.get_relative_transform(bones.profemur_r) * fold_profemur_r);
pupa_pose.set_relative_transform(bones.protibia_l, rest_pose.get_relative_transform(bones.protibia_l) * fold_protibia_l);
pupa_pose.set_relative_transform(bones.protibia_r, rest_pose.get_relative_transform(bones.protibia_r) * fold_protibia_r);
pupa_pose.set_relative_transform(bones.protarsomere1_l, rest_pose.get_relative_transform(bones.protarsomere1_l) * fold_protarsomere1_l);
pupa_pose.set_relative_transform(bones.protarsomere1_r, rest_pose.get_relative_transform(bones.protarsomere1_r) * fold_protarsomere1_r);
}
// Fold midlegs
{
constexpr float mesocoxa_fold_angle_z = math::radians(45.0f);
constexpr float mesocoxa_fold_angle_y = math::radians(45.0f);
constexpr float mesocoxa_fold_angle_x = math::radians(10.0f);
auto fold_mesocoxa_l = math::transform<float>::identity();
auto fold_mesocoxa_r = math::transform<float>::identity();
fold_mesocoxa_l.rotation = math::angle_axis(-mesocoxa_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(mesocoxa_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-mesocoxa_fold_angle_x, math::fvec3{1, 0, 0});
fold_mesocoxa_r.rotation = math::angle_axis(mesocoxa_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(-mesocoxa_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-mesocoxa_fold_angle_x, math::fvec3{1, 0, 0});
constexpr float mesofemur_fold_angle = math::radians(90.0f);
auto fold_mesofemur_l = math::transform<float>::identity();
auto fold_mesofemur_r = math::transform<float>::identity();
fold_mesofemur_l.rotation = math::angle_axis(mesofemur_fold_angle, math::fvec3{1, 0, 0});
fold_mesofemur_r.rotation = math::angle_axis(mesofemur_fold_angle, math::fvec3{1, 0, 0});
constexpr float mesotibia_fold_angle = math::radians(162.0f);
auto fold_mesotibia_l = math::transform<float>::identity();
auto fold_mesotibia_r = math::transform<float>::identity();
fold_mesotibia_l.rotation = math::angle_axis(-mesotibia_fold_angle, math::fvec3{1, 0, 0});
fold_mesotibia_r.rotation = math::angle_axis(-mesotibia_fold_angle, math::fvec3{1, 0, 0});
constexpr float mesotarsomere1_fold_angle = math::radians(20.0f);
auto fold_mesotarsomere1_l = math::transform<float>::identity();
auto fold_mesotarsomere1_r = math::transform<float>::identity();
fold_mesotarsomere1_l.rotation = math::angle_axis(-mesotarsomere1_fold_angle, math::fvec3{1, 0, 0});
fold_mesotarsomere1_r.rotation = math::angle_axis(-mesotarsomere1_fold_angle, math::fvec3{1, 0, 0});
pupa_pose.set_relative_transform(bones.mesocoxa_l, rest_pose.get_relative_transform(bones.mesocoxa_l) * fold_mesocoxa_l);
pupa_pose.set_relative_transform(bones.mesocoxa_r, rest_pose.get_relative_transform(bones.mesocoxa_r) * fold_mesocoxa_r);
pupa_pose.set_relative_transform(bones.mesofemur_l, rest_pose.get_relative_transform(bones.mesofemur_l) * fold_mesofemur_l);
pupa_pose.set_relative_transform(bones.mesofemur_r, rest_pose.get_relative_transform(bones.mesofemur_r) * fold_mesofemur_r);
pupa_pose.set_relative_transform(bones.mesotibia_l, rest_pose.get_relative_transform(bones.mesotibia_l) * fold_mesotibia_l);
pupa_pose.set_relative_transform(bones.mesotibia_r, rest_pose.get_relative_transform(bones.mesotibia_r) * fold_mesotibia_r);
pupa_pose.set_relative_transform(bones.mesotarsomere1_l, rest_pose.get_relative_transform(bones.mesotarsomere1_l) * fold_mesotarsomere1_l);
pupa_pose.set_relative_transform(bones.mesotarsomere1_r, rest_pose.get_relative_transform(bones.mesotarsomere1_r) * fold_mesotarsomere1_r);
}
// Fold hindlegs
{
constexpr float metacoxa_fold_angle_z = math::radians(15.0f);
constexpr float metacoxa_fold_angle_y = math::radians(10.0f);
constexpr float metacoxa_fold_angle_x = math::radians(25.0f);
auto fold_metacoxa_l = math::transform<float>::identity();
auto fold_metacoxa_r = math::transform<float>::identity();
fold_metacoxa_l.rotation = math::angle_axis(-metacoxa_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(-metacoxa_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(metacoxa_fold_angle_x, math::fvec3{1, 0, 0});
fold_metacoxa_r.rotation = math::angle_axis(metacoxa_fold_angle_z, math::fvec3{0, 0, 1}) * math::angle_axis(metacoxa_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(metacoxa_fold_angle_x, math::fvec3{1, 0, 0});
constexpr float metafemur_fold_angle = math::radians(105.0f);
auto fold_metafemur_l = math::transform<float>::identity();
auto fold_metafemur_r = math::transform<float>::identity();
fold_metafemur_l.rotation = math::angle_axis(metafemur_fold_angle, math::fvec3{1, 0, 0});
fold_metafemur_r.rotation = math::angle_axis(metafemur_fold_angle, math::fvec3{1, 0, 0});
constexpr float metatibia_fold_angle = math::radians(165.0f);
auto fold_metatibia_l = math::transform<float>::identity();
auto fold_metatibia_r = math::transform<float>::identity();
fold_metatibia_l.rotation = math::angle_axis(-metatibia_fold_angle, math::fvec3{1, 0, 0});
fold_metatibia_r.rotation = math::angle_axis(-metatibia_fold_angle, math::fvec3{1, 0, 0});
constexpr float metatarsomere1_fold_angle = math::radians(0.0f);
auto fold_metatarsomere1_l = math::transform<float>::identity();
auto fold_metatarsomere1_r = math::transform<float>::identity();
fold_metatarsomere1_l.rotation = math::angle_axis(-metatarsomere1_fold_angle, math::fvec3{1, 0, 0});
fold_metatarsomere1_r.rotation = math::angle_axis(-metatarsomere1_fold_angle, math::fvec3{1, 0, 0});
pupa_pose.set_relative_transform(bones.metacoxa_l, rest_pose.get_relative_transform(bones.metacoxa_l) * fold_metacoxa_l);
pupa_pose.set_relative_transform(bones.metacoxa_r, rest_pose.get_relative_transform(bones.metacoxa_r) * fold_metacoxa_r);
pupa_pose.set_relative_transform(bones.metafemur_l, rest_pose.get_relative_transform(bones.metafemur_l) * fold_metafemur_l);
pupa_pose.set_relative_transform(bones.metafemur_r, rest_pose.get_relative_transform(bones.metafemur_r) * fold_metafemur_r);
pupa_pose.set_relative_transform(bones.metatibia_l, rest_pose.get_relative_transform(bones.metatibia_l) * fold_metatibia_l);
pupa_pose.set_relative_transform(bones.metatibia_r, rest_pose.get_relative_transform(bones.metatibia_r) * fold_metatibia_r);
pupa_pose.set_relative_transform(bones.metatarsomere1_l, rest_pose.get_relative_transform(bones.metatarsomere1_l) * fold_metatarsomere1_l);
pupa_pose.set_relative_transform(bones.metatarsomere1_r, rest_pose.get_relative_transform(bones.metatarsomere1_r) * fold_metatarsomere1_r);
}
// Fold head
{
constexpr float head_fold_angle = math::radians(80.0f);
auto fold_head = math::transform<float>::identity();
fold_head.rotation = math::angle_axis(-head_fold_angle, math::fvec3{1, 0, 0});
pupa_pose.set_relative_transform(bones.head, rest_pose.get_relative_transform(bones.head) * fold_head);
}
// Fold antennae
{
constexpr float antennomere1_fold_angle_y = math::radians(70.0f);
constexpr float antennomere1_fold_angle_x = math::radians(45.0f);
auto fold_antennomere1_l = math::transform<float>::identity();
auto fold_antennomere1_r = math::transform<float>::identity();
fold_antennomere1_l.rotation = math::angle_axis(-antennomere1_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-antennomere1_fold_angle_x, math::fvec3{1, 0, 0});
fold_antennomere1_r.rotation = math::angle_axis(antennomere1_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-antennomere1_fold_angle_x, math::fvec3{1, 0, 0});
constexpr float antennomere2_fold_angle_y = math::radians(75.0f);
constexpr float antennomere2_fold_angle_x = math::radians(25.0f);
auto fold_antennomere2_l = math::transform<float>::identity();
auto fold_antennomere2_r = math::transform<float>::identity();
fold_antennomere2_l.rotation = math::angle_axis(antennomere2_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-antennomere2_fold_angle_x, math::fvec3{1, 0, 0});
fold_antennomere2_r.rotation = math::angle_axis(-antennomere2_fold_angle_y, math::fvec3{0, 1, 0}) * math::angle_axis(-antennomere2_fold_angle_x, math::fvec3{1, 0, 0});
pupa_pose.set_relative_transform(bones.antennomere1_l, rest_pose.get_relative_transform(bones.antennomere1_l) * fold_antennomere1_l);
pupa_pose.set_relative_transform(bones.antennomere1_r, rest_pose.get_relative_transform(bones.antennomere1_r) * fold_antennomere1_r);
pupa_pose.set_relative_transform(bones.antennomere2_l, rest_pose.get_relative_transform(bones.antennomere2_l) * fold_antennomere2_l);
pupa_pose.set_relative_transform(bones.antennomere2_r, rest_pose.get_relative_transform(bones.antennomere2_r) * fold_antennomere2_r);
}
// Fold waist + gaster
{
constexpr float petiole_fold_angle = math::radians(40.0f);
auto fold_petiole = math::transform<float>::identity();
fold_petiole.rotation = math::angle_axis(petiole_fold_angle, math::fvec3{1, 0, 0});
constexpr float postpetiole_fold_angle = math::radians(35.0f);
auto fold_postpetiole = math::transform<float>::identity();
fold_postpetiole.rotation = math::angle_axis(-postpetiole_fold_angle, math::fvec3{1, 0, 0});
constexpr float gaster_fold_angle = math::radians(0.0f);
auto fold_gaster = math::transform<float>::identity();
fold_gaster.rotation = math::angle_axis(-gaster_fold_angle, math::fvec3{1, 0, 0});
if (bones.petiole)
{
pupa_pose.set_relative_transform(*bones.petiole, rest_pose.get_relative_transform(*bones.petiole) * fold_petiole);
}
if (bones.postpetiole)
{
pupa_pose.set_relative_transform(*bones.postpetiole, rest_pose.get_relative_transform(*bones.postpetiole) * fold_postpetiole);
}
pupa_pose.set_relative_transform(bones.gaster, rest_pose.get_relative_transform(bones.gaster) * fold_gaster);
}
// Invert mesosoma
// {
// const float mesosoma_invert_angle = math::radians(90.0f);
// auto invert_mesosoma = math::transform<float>::identity();
// invert_mesosoma.rotation = math::angle_axis(mesosoma_invert_angle, math::fvec3{0, 0, 1});
// auto mesosoma = *skeleton.get_index("mesosoma");
// pupa_pose.set_relative_transform(bones.mesosoma, invert_mesosoma * rest_pose.get_relative_transform(bones.mesosoma));
// }
pupa_pose.update();
}
} // namespace
void generate_ant_skeleton(skeleton& skeleton, ant_bone_set& bones, const ant_phenome& phenome)
{
// Assign bone indices
bone_index_type bone_index = 0;
bones.mesosoma = bone_index;
bones.procoxa_l = ++bone_index;
bones.profemur_l = ++bone_index;
bones.protibia_l = ++bone_index;
bones.protarsomere1_l = ++bone_index;
bones.procoxa_r = ++bone_index;
bones.profemur_r = ++bone_index;
bones.protibia_r = ++bone_index;
bones.protarsomere1_r = ++bone_index;
bones.mesocoxa_l = ++bone_index;
bones.mesofemur_l = ++bone_index;
bones.mesotibia_l = ++bone_index;
bones.mesotarsomere1_l = ++bone_index;
bones.mesocoxa_r = ++bone_index;
bones.mesofemur_r = ++bone_index;
bones.mesotibia_r = ++bone_index;
bones.mesotarsomere1_r = ++bone_index;
bones.metacoxa_l = ++bone_index;
bones.metafemur_l = ++bone_index;
bones.metatibia_l = ++bone_index;
bones.metatarsomere1_l = ++bone_index;
bones.metacoxa_r = ++bone_index;
bones.metafemur_r = ++bone_index;
bones.metatibia_r = ++bone_index;
bones.metatarsomere1_r = ++bone_index;
bones.head = ++bone_index;
bones.mandible_l = ++bone_index;
bones.mandible_r = ++bone_index;
bones.antennomere1_l = ++bone_index;
bones.antennomere2_l = ++bone_index;
bones.antennomere1_r = ++bone_index;
bones.antennomere2_r = ++bone_index;
if (phenome.waist->present)
{
bones.petiole = ++bone_index;
if (phenome.waist->postpetiole_present)
{
bones.postpetiole = ++bone_index;
}
}
bones.gaster = ++bone_index;
if (phenome.sting->present)
{
bones.sting = ++bone_index;
}
if (phenome.wings->present)
{
bones.forewing_l = ++bone_index;
bones.forewing_r = ++bone_index;
bones.hindwing_l = ++bone_index;
bones.hindwing_r = ++bone_index;
}
// Allocate bones
skeleton.add_bones(bone_index + 1);
// Assign bone parents
skeleton.set_bone_parent(bones.mesosoma, bones.mesosoma);
skeleton.set_bone_parent(bones.procoxa_l, bones.mesosoma);
skeleton.set_bone_parent(bones.profemur_l, bones.procoxa_l);
skeleton.set_bone_parent(bones.protibia_l, bones.profemur_l);
skeleton.set_bone_parent(bones.protarsomere1_l, bones.protibia_l);
skeleton.set_bone_parent(bones.procoxa_r, bones.mesosoma);
skeleton.set_bone_parent(bones.profemur_r, bones.procoxa_r);
skeleton.set_bone_parent(bones.protibia_r, bones.profemur_r);
skeleton.set_bone_parent(bones.protarsomere1_r, bones.protibia_r);
skeleton.set_bone_parent(bones.mesocoxa_l, bones.mesosoma);
skeleton.set_bone_parent(bones.mesofemur_l, bones.mesocoxa_l);
skeleton.set_bone_parent(bones.mesotibia_l, bones.mesofemur_l);
skeleton.set_bone_parent(bones.mesotarsomere1_l, bones.mesotibia_l);
skeleton.set_bone_parent(bones.mesocoxa_r, bones.mesosoma);
skeleton.set_bone_parent(bones.mesofemur_r, bones.mesocoxa_r);
skeleton.set_bone_parent(bones.mesotibia_r, bones.mesofemur_r);
skeleton.set_bone_parent(bones.mesotarsomere1_r, bones.mesotibia_r);
skeleton.set_bone_parent(bones.metacoxa_l, bones.mesosoma);
skeleton.set_bone_parent(bones.metafemur_l, bones.metacoxa_l);
skeleton.set_bone_parent(bones.metatibia_l, bones.metafemur_l);
skeleton.set_bone_parent(bones.metatarsomere1_l, bones.metatibia_l);
skeleton.set_bone_parent(bones.metacoxa_r, bones.mesosoma);
skeleton.set_bone_parent(bones.metafemur_r, bones.metacoxa_r);
skeleton.set_bone_parent(bones.metatibia_r, bones.metafemur_r);
skeleton.set_bone_parent(bones.metatarsomere1_r, bones.metatibia_r);
skeleton.set_bone_parent(bones.head, bones.mesosoma);
skeleton.set_bone_parent(bones.mandible_l, bones.head);
skeleton.set_bone_parent(bones.mandible_r, bones.head);
skeleton.set_bone_parent(bones.antennomere1_l, bones.head);
skeleton.set_bone_parent(bones.antennomere2_l, bones.antennomere1_l);
skeleton.set_bone_parent(bones.antennomere1_r, bones.head);
skeleton.set_bone_parent(bones.antennomere2_r, bones.antennomere1_r);
if (phenome.waist->present)
{
skeleton.set_bone_parent(*bones.petiole, bones.mesosoma);
if (phenome.waist->postpetiole_present)
{
skeleton.set_bone_parent(*bones.postpetiole, *bones.petiole);
skeleton.set_bone_parent(bones.gaster, *bones.postpetiole);
}
else
{
skeleton.set_bone_parent(bones.gaster, *bones.petiole);
}
}
else
{
skeleton.set_bone_parent(bones.gaster, bones.mesosoma);
}
if (phenome.sting->present)
{
skeleton.set_bone_parent(*bones.sting, bones.gaster);
}
if (phenome.wings->present)
{
skeleton.set_bone_parent(*bones.forewing_l, bones.mesosoma);
skeleton.set_bone_parent(*bones.forewing_r, bones.mesosoma);
skeleton.set_bone_parent(*bones.hindwing_l, bones.mesosoma);
skeleton.set_bone_parent(*bones.hindwing_r, bones.mesosoma);
}
// Assign bone names
skeleton.set_bone_name(bones.mesosoma, "mesosoma");
skeleton.set_bone_name(bones.procoxa_l, "procoxa_l");
skeleton.set_bone_name(bones.profemur_l, "profemur_l");
skeleton.set_bone_name(bones.protibia_l, "protibia_l");
skeleton.set_bone_name(bones.protarsomere1_l, "protarsomere1_l");
skeleton.set_bone_name(bones.procoxa_r, "procoxa_r");
skeleton.set_bone_name(bones.profemur_r, "profemur_r");
skeleton.set_bone_name(bones.protibia_r, "protibia_r");
skeleton.set_bone_name(bones.protarsomere1_r, "protarsomere1_r");
skeleton.set_bone_name(bones.mesocoxa_l, "mesocoxa_l");
skeleton.set_bone_name(bones.mesofemur_l, "mesofemur_l");
skeleton.set_bone_name(bones.mesotibia_l, "mesotibia_l");
skeleton.set_bone_name(bones.mesotarsomere1_l, "mesotarsomere1_l");
skeleton.set_bone_name(bones.mesocoxa_r, "mesocoxa_r");
skeleton.set_bone_name(bones.mesofemur_r, "mesofemur_r");
skeleton.set_bone_name(bones.mesotibia_r, "mesotibia_r");
skeleton.set_bone_name(bones.mesotarsomere1_r, "mesotarsomere1_r");
skeleton.set_bone_name(bones.metacoxa_l, "metacoxa_l");
skeleton.set_bone_name(bones.metafemur_l, "metafemur_l");
skeleton.set_bone_name(bones.metatibia_l, "metatibia_l");
skeleton.set_bone_name(bones.metatarsomere1_l, "metatarsomere1_l");
skeleton.set_bone_name(bones.metacoxa_r, "metacoxa_r");
skeleton.set_bone_name(bones.metafemur_r, "metafemur_r");
skeleton.set_bone_name(bones.metatibia_r, "metatibia_r");
skeleton.set_bone_name(bones.metatarsomere1_r, "metatarsomere1_r");
skeleton.set_bone_name(bones.head, "head");
skeleton.set_bone_name(bones.mandible_l, "mandible_l");
skeleton.set_bone_name(bones.mandible_r, "mandible_r");
skeleton.set_bone_name(bones.antennomere1_l, "antennomere1_l");
skeleton.set_bone_name(bones.antennomere2_l, "antennomere2_l");
skeleton.set_bone_name(bones.antennomere1_r, "antennomere1_r");
skeleton.set_bone_name(bones.antennomere2_r, "antennomere2_r");
if (phenome.waist->present)
{
skeleton.set_bone_name(*bones.petiole, "petiole");
if (phenome.waist->postpetiole_present)
{
skeleton.set_bone_name(*bones.postpetiole, "postpetiole");
}
}
skeleton.set_bone_name(bones.gaster, "gaster");
if (phenome.sting->present)
{
skeleton.set_bone_name(*bones.sting, "sting");
}
if (phenome.wings->present)
{
skeleton.set_bone_name(*bones.forewing_l, "forewing_l");
skeleton.set_bone_name(*bones.forewing_r, "forewing_r");
skeleton.set_bone_name(*bones.hindwing_l, "hindwing_l");
skeleton.set_bone_name(*bones.hindwing_r, "hindwing_r");
}
// Generate poses
generate_ant_rest_pose(skeleton, bones, phenome);
generate_ant_midstance_pose(skeleton, bones);
generate_ant_midswing_pose(skeleton, bones);
generate_ant_liftoff_pose(skeleton, bones);
generate_ant_touchdown_pose(skeleton, bones);
generate_ant_pupa_pose(skeleton, bones);
}