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C. J. Howard 0a8bb7c7c6 Make skeletons capable of containing poses 1 year ago
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ai Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
animation Make skeletons capable of containing poses 1 year ago
app Improve frustum culling. Remove obsolete geometry primitives 1 year ago
astro Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
color Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
debug Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
entity Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
event Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
genetics Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
geom Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
gl Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
i18n Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 1 year ago
input Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
math Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
physics Improve 3D transform struct 1 year ago
render Add bone add and remove functions to skeleton 1 year ago
resources Add missing explicit keyword to some classes with single argument constructors 1 year ago
scene Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
type Make unicode blocks constexpr 1 year ago
ui Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
utility Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
config.hpp.in Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago