💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/systems/spring-system.hpp"
#include "game/components/spring-component.hpp"
#include <engine/entity/id.hpp>
spring_system::spring_system(entity::registry& registry):
updatable_system(registry)
{}
spring_system::~spring_system()
{}
void spring_system::update(float t, float dt)
{
registry.view<spring1_component>().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring<float, float>(component.spring, dt);
if (component.callback)
component.callback(component.spring.x0);
}
);
registry.view<spring2_component>().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring<math::fvec2, float>(component.spring, dt);
if (component.callback)
component.callback(component.spring.x0);
}
);
registry.view<spring3_component>().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring<math::fvec3, float>(component.spring, dt);
if (component.callback)
component.callback(component.spring.x0);
}
);
registry.view<spring4_component>().each
(
[&](entity::id spring_eid, auto& component)
{
solve_numeric_spring<math::fvec4, float>(component.spring, dt);
if (component.callback)
component.callback(component.spring.x0);
}
);
}