💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/controls.hpp"
#include "game/graphics.hpp"
void setup_window_controls(::game& ctx)
{
// Toggle fullscreen
ctx.event_subscriptions.emplace_back
(
ctx.fullscreen_action.get_activated_channel().subscribe
(
[&ctx](const auto& event)
{
ctx.window->set_fullscreen(!ctx.window->is_fullscreen());
}
)
);
// Take screenshot
ctx.event_subscriptions.emplace_back
(
ctx.screenshot_action.get_activated_channel().subscribe
(
[&ctx](const auto& event)
{
::graphics::save_screenshot(ctx);
}
)
);
}
void enable_window_controls(::game& ctx)
{
ctx.window_action_map.enable();
}
void disable_window_controls(::game& ctx)
{
ctx.window_action_map.disable();
ctx.fullscreen_action.reset();
ctx.screenshot_action.reset();
}