/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/controls.hpp"
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#include "game/graphics.hpp"
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void setup_window_controls(::game& ctx)
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{
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// Toggle fullscreen
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ctx.event_subscriptions.emplace_back
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(
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ctx.fullscreen_action.get_activated_channel().subscribe
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(
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[&ctx](const auto& event)
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{
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ctx.window->set_fullscreen(!ctx.window->is_fullscreen());
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}
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)
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);
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// Take screenshot
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ctx.event_subscriptions.emplace_back
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(
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ctx.screenshot_action.get_activated_channel().subscribe
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(
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[&ctx](const auto& event)
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{
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::graphics::save_screenshot(ctx);
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}
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)
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);
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}
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void enable_window_controls(::game& ctx)
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{
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ctx.window_action_map.enable();
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}
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void disable_window_controls(::game& ctx)
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{
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ctx.window_action_map.disable();
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ctx.fullscreen_action.reset();
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ctx.screenshot_action.reset();
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}
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