💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/controls.hpp"
#include "game/systems/astronomy-system.hpp"
#include "game/world.hpp"
void setup_debug_controls(::game& ctx)
{
// Toggle debug UI
ctx.event_subscriptions.emplace_back
(
ctx.toggle_debug_ui_action.get_activated_channel().subscribe
(
[&](const auto& event)
{
ctx.debug_ui_visible = !ctx.debug_ui_visible;
if (ctx.debug_ui_visible)
{
ctx.ui_scene->add_object(*ctx.frame_time_text);
}
else
{
ctx.ui_scene->remove_object(*ctx.frame_time_text);
}
}
)
);
ctx.event_subscriptions.emplace_back
(
ctx.input_manager->get_event_dispatcher().subscribe<input::mouse_moved_event>
(
[&](const auto& event)
{
if (ctx.adjust_time_action.is_active())
{
const double sensitivity = 1.0 / static_cast<double>(ctx.window->get_viewport_size().x());
const double t = ctx.astronomy_system->get_time();
::world::set_time(ctx, t + static_cast<double>(event.difference.x()) * sensitivity);
}
if (ctx.adjust_exposure_action.is_active())
{
scene::camera* camera{};
if (ctx.active_scene == ctx.surface_scene.get())
{
camera = ctx.surface_camera.get();
}
else if (ctx.active_scene == ctx.underground_scene.get())
{
camera = ctx.underground_camera.get();
}
if (camera)
{
const float sensitivity = 8.0f / static_cast<float>(ctx.window->get_viewport_size().y());
ctx.surface_camera->set_exposure_value(ctx.surface_camera->get_exposure_value() + static_cast<float>(event.difference.y()) * sensitivity);
}
}
}
)
);
}
void enable_debug_controls(::game& ctx)
{
ctx.debug_action_map.enable();
}
void disable_debug_controls(::game& ctx)
{
ctx.debug_action_map.disable();
ctx.toggle_debug_ui_action.reset();
ctx.adjust_exposure_action.reset();
ctx.adjust_time_action.reset();
}