/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/controls.hpp"
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#include "game/systems/astronomy-system.hpp"
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#include "game/world.hpp"
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void setup_debug_controls(::game& ctx)
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{
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// Toggle debug UI
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ctx.event_subscriptions.emplace_back
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(
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ctx.toggle_debug_ui_action.get_activated_channel().subscribe
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(
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[&](const auto& event)
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{
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ctx.debug_ui_visible = !ctx.debug_ui_visible;
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if (ctx.debug_ui_visible)
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{
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ctx.ui_scene->add_object(*ctx.frame_time_text);
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}
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else
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{
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ctx.ui_scene->remove_object(*ctx.frame_time_text);
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}
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}
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)
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);
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ctx.event_subscriptions.emplace_back
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(
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ctx.input_manager->get_event_dispatcher().subscribe<input::mouse_moved_event>
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(
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[&](const auto& event)
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{
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if (ctx.adjust_time_action.is_active())
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{
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const double sensitivity = 1.0 / static_cast<double>(ctx.window->get_viewport_size().x());
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const double t = ctx.astronomy_system->get_time();
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::world::set_time(ctx, t + static_cast<double>(event.difference.x()) * sensitivity);
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}
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if (ctx.adjust_exposure_action.is_active())
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{
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scene::camera* camera{};
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if (ctx.active_scene == ctx.surface_scene.get())
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{
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camera = ctx.surface_camera.get();
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}
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else if (ctx.active_scene == ctx.underground_scene.get())
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{
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camera = ctx.underground_camera.get();
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}
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if (camera)
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{
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const float sensitivity = 8.0f / static_cast<float>(ctx.window->get_viewport_size().y());
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ctx.surface_camera->set_exposure_value(ctx.surface_camera->get_exposure_value() + static_cast<float>(event.difference.y()) * sensitivity);
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}
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}
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}
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)
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);
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}
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void enable_debug_controls(::game& ctx)
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{
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ctx.debug_action_map.enable();
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}
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void disable_debug_controls(::game& ctx)
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{
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ctx.debug_action_map.disable();
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ctx.toggle_debug_ui_action.reset();
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ctx.adjust_exposure_action.reset();
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ctx.adjust_time_action.reset();
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}
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