💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_SPRING_COMPONENT_HPP
#define ANTKEEPER_GAME_SPRING_COMPONENT_HPP
#include <engine/animation/spring.hpp>
#include <engine/math/vector.hpp>
#include <functional>
/**
* Numeric spring with one component.
*/
struct spring1_component
{
/// Numeric spring with one component.
numeric_spring<float, float> spring;
/// Spring solved callback.
std::function<void(float)> callback;
};
/**
* Numeric spring with two components.
*/
struct spring2_component
{
/// Numeric spring with two components.
numeric_spring<math::fvec2, float> spring;
/// Spring solved callback.
std::function<void(const math::fvec2&)> callback;
};
/**
* Numeric spring with three components.
*/
struct spring3_component
{
/// Numeric spring with three components.
numeric_spring<math::fvec3, float> spring;
/// Spring solved callback.
std::function<void(const math::fvec3&)> callback;
};
/**
* Numeric spring with four components.
*/
struct spring4_component
{
/// Numeric spring with four components.
numeric_spring<math::fvec4, float> spring;
/// Spring solved callback.
std::function<void(const math::fvec4&)> callback;
};
#endif // ANTKEEPER_GAME_SPRING_COMPONENT_HPP