💿🐜 Antkeeper source code https://antkeeper.com
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C. J. Howard 0a458353f2 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
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genes Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
ant-bone-set.hpp Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names 2 years ago
ant-caste-type.hpp Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 2 years ago
ant-cladogenesis.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
ant-cladogenesis.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
ant-gene-frequency-table.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
ant-gene-pool.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
ant-genome.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
ant-genome.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
ant-morphogenesis.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
ant-morphogenesis.hpp Fix and improve ant morphogenesis 2 years ago
ant-phenome.cpp Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 2 years ago
ant-phenome.hpp Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 2 years ago
ant-skeleton.cpp Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
ant-skeleton.hpp Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names 2 years ago
ant-species.hpp Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 2 years ago
ant-subcaste.hpp Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 2 years ago
ant-swarm.cpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
ant-swarm.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago