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/*
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* Copyright (C) 2017 Christopher J. Howard
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*
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* This file is part of Antkeeper Source Code.
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*
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* Antkeeper Source Code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper Source Code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MATERIAL_LOADER_HPP
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#define MATERIAL_LOADER_HPP
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#include <emergent/emergent.hpp>
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using namespace Emergent;
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#include <map>
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#include <string>
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class MaterialLoader
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{
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public:
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MaterialLoader();
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~MaterialLoader();
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void unload();
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Material* load(const std::string& filename);
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private:
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Shader* loadShader(const std::string& filename);
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Texture2D* loadTexture2D(const std::string& filename);
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TextureCube* loadTextureCube(const std::string& filename);
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bool loadShaderInt(ShaderInt* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderFloat(ShaderFloat* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderVector2(ShaderVector2* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderVector3(ShaderVector3* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderVector4(ShaderVector4* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderMatrix3(ShaderMatrix3* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderMatrix4(ShaderMatrix4* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderTexture2D(ShaderTexture2D* variable, const std::vector<std::vector<std::string>>& elements);
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bool loadShaderTextureCube(ShaderTextureCube* variable, const std::vector<std::vector<std::string>>& elements);
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std::map<std::string, Shader*> shaderCache;
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std::map<std::string, Texture2D*> texture2DCache;
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std::map<std::string, TextureCube*> textureCubeCache;
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std::map<std::string, Material*> materialCache;
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TextureLoader textureLoader;
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};
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#endif // MATERIAL_LOADER_HPP
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