💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

62 lines
2.4 KiB

/*
* Copyright (C) 2017 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MATERIAL_LOADER_HPP
#define MATERIAL_LOADER_HPP
#include <emergent/emergent.hpp>
using namespace Emergent;
#include <map>
#include <string>
class MaterialLoader
{
public:
MaterialLoader();
~MaterialLoader();
void unload();
Material* load(const std::string& filename);
private:
Shader* loadShader(const std::string& filename);
Texture2D* loadTexture2D(const std::string& filename);
TextureCube* loadTextureCube(const std::string& filename);
bool loadShaderInt(ShaderInt* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderFloat(ShaderFloat* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderVector2(ShaderVector2* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderVector3(ShaderVector3* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderVector4(ShaderVector4* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderMatrix3(ShaderMatrix3* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderMatrix4(ShaderMatrix4* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderTexture2D(ShaderTexture2D* variable, const std::vector<std::vector<std::string>>& elements);
bool loadShaderTextureCube(ShaderTextureCube* variable, const std::vector<std::vector<std::string>>& elements);
std::map<std::string, Shader*> shaderCache;
std::map<std::string, Texture2D*> texture2DCache;
std::map<std::string, TextureCube*> textureCubeCache;
std::map<std::string, Material*> materialCache;
TextureLoader textureLoader;
};
#endif // MATERIAL_LOADER_HPP