💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef MATERIAL_LOADER_HPP
  20. #define MATERIAL_LOADER_HPP
  21. #include <emergent/emergent.hpp>
  22. using namespace Emergent;
  23. #include <map>
  24. #include <string>
  25. class MaterialLoader
  26. {
  27. public:
  28. MaterialLoader();
  29. ~MaterialLoader();
  30. void unload();
  31. Material* load(const std::string& filename);
  32. private:
  33. Shader* loadShader(const std::string& filename);
  34. Texture2D* loadTexture2D(const std::string& filename);
  35. TextureCube* loadTextureCube(const std::string& filename);
  36. bool loadShaderInt(ShaderInt* variable, const std::vector<std::vector<std::string>>& elements);
  37. bool loadShaderFloat(ShaderFloat* variable, const std::vector<std::vector<std::string>>& elements);
  38. bool loadShaderVector2(ShaderVector2* variable, const std::vector<std::vector<std::string>>& elements);
  39. bool loadShaderVector3(ShaderVector3* variable, const std::vector<std::vector<std::string>>& elements);
  40. bool loadShaderVector4(ShaderVector4* variable, const std::vector<std::vector<std::string>>& elements);
  41. bool loadShaderMatrix3(ShaderMatrix3* variable, const std::vector<std::vector<std::string>>& elements);
  42. bool loadShaderMatrix4(ShaderMatrix4* variable, const std::vector<std::vector<std::string>>& elements);
  43. bool loadShaderTexture2D(ShaderTexture2D* variable, const std::vector<std::vector<std::string>>& elements);
  44. bool loadShaderTextureCube(ShaderTextureCube* variable, const std::vector<std::vector<std::string>>& elements);
  45. std::map<std::string, Shader*> shaderCache;
  46. std::map<std::string, Texture2D*> texture2DCache;
  47. std::map<std::string, TextureCube*> textureCubeCache;
  48. std::map<std::string, Material*> materialCache;
  49. TextureLoader textureLoader;
  50. };
  51. #endif // MATERIAL_LOADER_HPP