💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

246 lines
8.6 KiB

/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/sound-menu-state.hpp"
#include "game/states/options-menu-state.hpp"
#include "game/controls.hpp"
#include <engine/scene/text.hpp>
#include <engine/debug/log.hpp>
#include "game/menu.hpp"
#include "game/strings.hpp"
#include <engine/utility/hash/fnv1a.hpp>
using namespace hash::literals;
sound_menu_state::sound_menu_state(::game& ctx):
game_state(ctx)
{
debug::log_trace("Entering sound menu state...");
// Construct menu item texts
master_volume_name_text = std::make_unique<scene::text>();
master_volume_value_text = std::make_unique<scene::text>();
ambience_volume_name_text = std::make_unique<scene::text>();
ambience_volume_value_text = std::make_unique<scene::text>();
effects_volume_name_text = std::make_unique<scene::text>();
effects_volume_value_text = std::make_unique<scene::text>();
mono_audio_name_text = std::make_unique<scene::text>();
mono_audio_value_text = std::make_unique<scene::text>();
captions_name_text = std::make_unique<scene::text>();
captions_value_text = std::make_unique<scene::text>();
captions_size_name_text = std::make_unique<scene::text>();
captions_size_value_text = std::make_unique<scene::text>();
back_text = std::make_unique<scene::text>();
// Build list of menu item texts
ctx.menu_item_texts.push_back({master_volume_name_text.get(), master_volume_value_text.get()});
ctx.menu_item_texts.push_back({ambience_volume_name_text.get(), ambience_volume_value_text.get()});
ctx.menu_item_texts.push_back({effects_volume_name_text.get(), effects_volume_value_text.get()});
ctx.menu_item_texts.push_back({mono_audio_name_text.get(), mono_audio_value_text.get()});
ctx.menu_item_texts.push_back({captions_name_text.get(), captions_value_text.get()});
ctx.menu_item_texts.push_back({captions_size_name_text.get(), captions_size_value_text.get()});
ctx.menu_item_texts.push_back({back_text.get(), nullptr});
// Set content of menu item texts
master_volume_name_text->set_content(get_string(ctx, "sound_menu_master_volume"));
ambience_volume_name_text->set_content(get_string(ctx, "sound_menu_ambience_volume"));
effects_volume_name_text->set_content(get_string(ctx, "sound_menu_effects_volume"));
mono_audio_name_text->set_content(get_string(ctx, "sound_menu_mono_audio"));
captions_name_text->set_content(get_string(ctx, "sound_menu_captions"));
captions_size_name_text->set_content(get_string(ctx, "sound_menu_captions_size"));
back_text->set_content(get_string(ctx, "back"));
update_value_text_content();
// Init menu item index
::menu::init_menu_item_index(ctx, "sound");
::menu::update_text_color(ctx);
::menu::update_text_font(ctx);
::menu::align_text(ctx);
::menu::add_text_to_ui(ctx);
::menu::setup_animations(ctx);
// Construct menu item callbacks
auto increase_volume_callback = [this, &ctx](float* volume)
{
// Increase volume
if (ctx.menu_modifier_action.is_active())
*volume += 0.01f;
else
*volume += 0.1f;
// Limit volume
if (*volume > 1.0f)
*volume = 1.0f;
this->update_value_text_content();
::menu::align_text(ctx);
};
auto decrease_volume_callback = [this, &ctx](float* volume)
{
// Decrease volume
if (ctx.menu_modifier_action.is_active())
*volume -= 0.01f;
else
*volume -= 0.1f;
// Limit volume
if (*volume < 0.0f)
*volume = 0.0f;
this->update_value_text_content();
::menu::align_text(ctx);
};
auto toggle_mono_audio_callback = [this, &ctx]()
{
ctx.mono_audio = !ctx.mono_audio;
this->update_value_text_content();
::menu::align_text(ctx);
};
auto toggle_captions_callback = [this, &ctx]()
{
ctx.captions = !ctx.captions;
this->update_value_text_content();
::menu::align_text(ctx);
};
auto increase_captions_size_callback = [this, &ctx]()
{
// Increase size
if (ctx.menu_modifier_action.is_active())
ctx.captions_size += 0.01f;
else
ctx.captions_size += 0.1f;
// Limit size
if (ctx.captions_size > 2.0f)
ctx.captions_size = 2.0f;
this->update_value_text_content();
::menu::align_text(ctx);
};
auto decrease_captions_size_callback = [this, &ctx]()
{
// Decrease size
if (ctx.menu_modifier_action.is_active())
ctx.captions_size -= 0.01f;
else
ctx.captions_size -= 0.1f;
// Limit size
if (ctx.captions_size < 0.1f)
ctx.captions_size = 0.1f;
this->update_value_text_content();
::menu::align_text(ctx);
};
auto select_back_callback = [&ctx]()
{
// Disable menu controls
ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
::menu::fade_out
(
ctx,
[&ctx]()
{
// Queue change to options menu state
ctx.function_queue.push
(
[&ctx]()
{
ctx.state_machine.pop();
ctx.state_machine.emplace(std::make_unique<options_menu_state>(ctx));
}
);
}
);
};
// Build list of menu select callbacks
ctx.menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx.master_volume));
ctx.menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx.ambience_volume));
ctx.menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx.effects_volume));
ctx.menu_select_callbacks.push_back(toggle_mono_audio_callback);
ctx.menu_select_callbacks.push_back(toggle_captions_callback);
ctx.menu_select_callbacks.push_back(increase_captions_size_callback);
ctx.menu_select_callbacks.push_back(select_back_callback);
// Build list of menu left callbacks
ctx.menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx.master_volume));
ctx.menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx.ambience_volume));
ctx.menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx.effects_volume));
ctx.menu_left_callbacks.push_back(toggle_mono_audio_callback);
ctx.menu_left_callbacks.push_back(toggle_captions_callback);
ctx.menu_left_callbacks.push_back(decrease_captions_size_callback);
ctx.menu_left_callbacks.push_back(nullptr);
// Build list of menu right callbacks
ctx.menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx.master_volume));
ctx.menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx.ambience_volume));
ctx.menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx.effects_volume));
ctx.menu_right_callbacks.push_back(toggle_mono_audio_callback);
ctx.menu_right_callbacks.push_back(toggle_captions_callback);
ctx.menu_right_callbacks.push_back(increase_captions_size_callback);
ctx.menu_right_callbacks.push_back(nullptr);
// Set menu back callback
ctx.menu_back_callback = select_back_callback;
// Queue menu control setup
ctx.function_queue.push(std::bind(::enable_menu_controls, std::ref(ctx)));
// Fade in menu
::menu::fade_in(ctx, nullptr);
debug::log_trace("Entered sound menu state");
}
sound_menu_state::~sound_menu_state()
{
debug::log_trace("Exiting sound menu state...");
// Destruct menu
::disable_menu_controls(ctx);
::menu::clear_callbacks(ctx);
::menu::delete_animations(ctx);
::menu::remove_text_from_ui(ctx);
::menu::delete_text(ctx);
debug::log_trace("Exited sound menu state");
}
void sound_menu_state::update_value_text_content()
{
const std::string string_on = get_string(ctx, "on");
const std::string string_off = get_string(ctx, "off");
std::get<1>(ctx.menu_item_texts[0])->set_content(std::to_string(static_cast<int>(std::round(ctx.master_volume * 100.0f))) + "%");
std::get<1>(ctx.menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(ctx.ambience_volume * 100.0f))) + "%");
std::get<1>(ctx.menu_item_texts[2])->set_content(std::to_string(static_cast<int>(std::round(ctx.effects_volume * 100.0f))) + "%");
std::get<1>(ctx.menu_item_texts[3])->set_content((ctx.mono_audio) ? string_on : string_off);
std::get<1>(ctx.menu_item_texts[4])->set_content((ctx.captions) ? string_on : string_off);
std::get<1>(ctx.menu_item_texts[5])->set_content(std::to_string(static_cast<int>(std::round(ctx.captions_size * 100.0f))) + "%");
}