💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_NUPTIAL_FLIGHT_STATE_HPP
#define ANTKEEPER_NUPTIAL_FLIGHT_STATE_HPP
#include "game/states/game-state.hpp"
#include <engine/entity/id.hpp>
#include <engine/math/vector.hpp>
#include <engine/event/subscription.hpp>
#include <engine/scene/text.hpp>
#include <engine/utility/text-file.hpp>
#include <memory>
class nuptial_flight_state: public game_state
{
public:
explicit nuptial_flight_state(::game& ctx);
virtual ~nuptial_flight_state();
private:
void create_camera_rig();
void destroy_camera_rig();
void set_camera_rig_zoom(float zoom);
void satisfy_camera_rig_constraints();
void setup_controls();
void enable_controls();
void disable_controls();
void select_entity(entity::id entity_id);
void select_nearest_entity(const math::fvec3& direction);
// Camera
entity::id camera_rig_focus_eid;
entity::id camera_rig_focus_ease_to_eid;
entity::id camera_rig_eid;
entity::id camera_rig_spring_translation_eid;
entity::id camera_rig_spring_rotation_eid;
entity::id camera_rig_copy_translation_eid;
entity::id camera_rig_pivot_eid;
float camera_rig_near_distance;
float camera_rig_far_distance;
float camera_rig_near_fov;
float camera_rig_far_fov;
float camera_rig_zoom_speed;
float camera_rig_zoom;
entity::id camera_rig_fov_spring_eid;
float camera_rig_translation_spring_angular_frequency;
float camera_rig_rotation_spring_angular_frequency;
float camera_rig_fov_spring_angular_frequency;
float camera_rig_focus_ease_to_duration;
// Ants
entity::id swarm_eid;
// Name generation
std::shared_ptr<text_file> name_pool;
// Picking
std::uint32_t selected_picking_flag;
entity::id selected_eid;
// UI
scene::text selection_text;
// Controls
bool mouse_look{false};
std::vector<std::shared_ptr<::event::subscription>> action_subscriptions;
std::shared_ptr<::event::subscription> mouse_motion_subscription;
};
#endif // ANTKEEPER_NUPTIAL_FLIGHT_STATE_HPP