💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_NEST_VIEW_STATE_HPP
#define ANTKEEPER_NEST_VIEW_STATE_HPP
#include "game/states/game-state.hpp"
#include <engine/entity/id.hpp>
#include <engine/math/vector.hpp>
#include <engine/render/model.hpp>
#include <engine/event/subscription.hpp>
#include <engine/input/mouse-events.hpp>
#include <engine/geom/primitives/ray.hpp>
#include <engine/geom/primitives/plane.hpp>
#include <engine/math/angles.hpp>
#include <engine/scene/light-probe.hpp>
#include <engine/geom/bvh/bvh.hpp>
#include <engine/geom/brep/brep-mesh.hpp>
#include "game/ant/ant-phenome.hpp"
class nest_view_state: public game_state
{
public:
explicit nest_view_state(::game& ctx);
virtual ~nest_view_state();
private:
void create_third_person_camera_rig();
void destroy_third_person_camera_rig();
void set_third_person_camera_zoom(double zoom);
void set_third_person_camera_rotation(double yaw, double pitch);
void zoom_third_person_camera(double zoom);
void translate_third_person_camera(const math::dvec3& direction, double magnitude);
void rotate_third_person_camera(const input::mouse_moved_event& event);
void handle_mouse_motion(const input::mouse_moved_event& event);
void update_third_person_camera();
[[nodiscard]] geom::ray<float, 3> get_mouse_ray(const math::vec2<std::int32_t>& mouse_position) const;
void setup_controls();
std::vector<std::shared_ptr<::event::subscription>> action_subscriptions;
std::shared_ptr<::event::subscription> mouse_motion_subscription;
bool mouse_look{false};
bool mouse_grip{false};
bool mouse_zoom{false};
geom::plane<float> mouse_grip_plane{{0.0, 1.0, 0.0}, 0.0};
math::fvec3 mouse_grip_point{};
bool moving{false};
entity::id third_person_camera_rig_eid{entt::null};
double third_person_camera_yaw{0.0};
double third_person_camera_pitch{math::radians(45.0)};
math::dvec3 third_person_camera_focal_point{0.0, 0.0, 0.0};
double third_person_camera_zoom{0.25};
std::uint32_t third_person_camera_zoom_step_count{6};
double third_person_camera_near_focal_plane_height{2.0f};
double third_person_camera_far_focal_plane_height{50.0f};
double third_person_camera_near_hfov{math::radians(90.0)};
double third_person_camera_far_hfov{math::radians(45.0)};
/// In focal plane heights per second.
double third_person_camera_speed{1.0f};
double third_person_camera_hfov{};
double third_person_camera_vfov{};
double third_person_camera_focal_plane_width{};
double third_person_camera_focal_plane_height{};
double third_person_camera_focal_distance{};
math::dquat third_person_camera_yaw_rotation{math::dquat::identity()};
math::dquat third_person_camera_pitch_rotation{math::dquat::identity()};
math::dquat third_person_camera_orientation{math::dquat::identity()};
std::shared_ptr<render::matvar_fvec3> light_rectangle_emissive;
std::shared_ptr<scene::light_probe> light_probe;
std::shared_ptr<geom::brep_mesh> navmesh;
std::unique_ptr<geom::bvh> navmesh_bvh;
entity::id larva_eid;
entity::id worker_eid;
ant_phenome worker_phenome;
geom::brep_face* navmesh_agent_face{};
math::fvec3 navmesh_agent_position{};
math::fvec3 navmesh_agent_normal{};
};
#endif // ANTKEEPER_NEST_VIEW_STATE_HPP