/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/states/extras-menu-state.hpp"
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#include "game/states/main-menu-state.hpp"
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#include "game/states/credits-state.hpp"
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#include "game/controls.hpp"
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#include <engine/scene/text.hpp>
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#include <engine/debug/log.hpp>
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#include "game/fonts.hpp"
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#include "game/menu.hpp"
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#include "game/strings.hpp"
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#include <engine/utility/hash/fnv1a.hpp>
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using namespace hash::literals;
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extras_menu_state::extras_menu_state(::game& ctx):
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game_state(ctx)
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{
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debug::log_trace("Entering extras menu state...");
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// Construct menu item texts
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credits_text = std::make_unique<scene::text>();
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back_text = std::make_unique<scene::text>();
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// Build list of menu item texts
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ctx.menu_item_texts.push_back({credits_text.get(), nullptr});
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ctx.menu_item_texts.push_back({back_text.get(), nullptr});
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// Set content of menu item texts
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credits_text->set_content(get_string(ctx, "extras_menu_credits"));
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back_text->set_content(get_string(ctx, "back"));
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// Init menu item index
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::menu::init_menu_item_index(ctx, "extras");
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::menu::update_text_color(ctx);
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::menu::update_text_font(ctx);
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::menu::align_text(ctx);
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::menu::add_text_to_ui(ctx);
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::menu::setup_animations(ctx);
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// Construct menu item callbacks
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auto select_credits_callback = [&ctx]()
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{
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// Disable menu controls
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ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
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::menu::fade_out
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(
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ctx,
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[&ctx]()
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{
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// Queue change to credits state
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ctx.function_queue.push
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(
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[&ctx]()
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{
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ctx.state_machine.pop();
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ctx.state_machine.emplace(std::make_unique<credits_state>(ctx));
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}
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);
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}
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);
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};
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auto select_back_callback = [&ctx]()
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{
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// Disable menu controls
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ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
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::menu::fade_out
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(
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ctx,
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[&ctx]()
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{
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// Queue change to main menu state
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ctx.function_queue.push
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(
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[&ctx]()
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{
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ctx.state_machine.pop();
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ctx.state_machine.emplace(std::make_unique<main_menu_state>(ctx, false));
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}
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);
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}
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);
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};
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// Build list of menu select callbacks
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ctx.menu_select_callbacks.push_back(select_credits_callback);
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ctx.menu_select_callbacks.push_back(select_back_callback);
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// Build list of menu left callbacks
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ctx.menu_left_callbacks.push_back(nullptr);
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ctx.menu_left_callbacks.push_back(nullptr);
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// Build list of menu right callbacks
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ctx.menu_right_callbacks.push_back(nullptr);
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ctx.menu_right_callbacks.push_back(nullptr);
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// Set menu back callback
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ctx.menu_back_callback = select_back_callback;
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// Fade in menu
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::menu::fade_in(ctx, nullptr);
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// Queue enable menu controls
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ctx.function_queue.push(std::bind(::enable_menu_controls, std::ref(ctx)));
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debug::log_trace("Entered extras menu state");
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}
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extras_menu_state::~extras_menu_state()
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{
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debug::log_trace("Exiting extras menu state...");
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// Destruct menu
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::disable_menu_controls(ctx);
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::menu::clear_callbacks(ctx);
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::menu::delete_animations(ctx);
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::menu::remove_text_from_ui(ctx);
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::menu::delete_text(ctx);
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debug::log_trace("Exited extras menu state");
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}
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