/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_ANT_SKELETON_HPP
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#define ANTKEEPER_GAME_ANT_SKELETON_HPP
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#include <engine/animation/skeleton.hpp>
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#include "game/ant/ant-phenome.hpp"
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#include "game/ant/ant-bone-set.hpp"
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/**
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* Generates a skeleton for an ant model.
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*
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* @param[in,out] skeleton Ant skeleton.
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* @param[out] bones Ant bone set.
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* @param[in] phenome Ant phenome.
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*
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* The following bone hierarchy will be constructed:
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*
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* * mesosoma
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* * * procoxa_l
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* * * * profemur_l
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* * * * * protibia_l
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* * * * * * protarsomere1_l
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* * * procoxa_r
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* * * * profemur_r
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* * * * * protibia_r
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* * * * * * protarsomere1_r
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* * * mesocoxa_l
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* * * * mesofemur_l
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* * * * * mesotibia_l
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* * * * * * mesotarsomere1_l
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* * * mesocoxa_r
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* * * * mesofemur_r
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* * * * * mesotibia_r
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* * * * * * mesotarsomere1_r
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* * * metacoxa_l
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* * * * metafemur_l
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* * * * * metatibia_l
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* * * * * * metatarsomere1_l
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* * * metacoxa_r
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* * * * metafemur_r
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* * * * * metatibia_r
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* * * * * * metatarsomere1_r
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* * * head
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* * * * mandible_l
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* * * * mandible_r
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* * * * antennomere1_l
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* * * * * antennomere2_l
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* * * * antennomere1_r
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* * * * * antennomere2_r
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* * * petiole
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* * * * †postpetiole
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* * * * * gaster
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* * * * * * sting
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* * * †forewing_l
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* * * †forewing_r
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* * * †hindwing_l
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* * * †hindwing_r
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*
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* †: bone presence dependent on phenome.
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*
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* The following poses will be generated:
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*
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* * pupa
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*/
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void generate_ant_skeleton(skeleton& skeleton, ant_bone_set& bones, const ant_phenome& phenome);
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#endif // ANTKEEPER_GAME_ANT_SKELETON_HPP
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