C. J. Howard
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e1d5b6b3cf
|
Add ephemeris loader and change orbit system to be ephemeris-based
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2 years ago |
C. J. Howard
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86308e2b90
|
Improve photometric and astronomic calculations
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2 years ago |
C. J. Howard
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f9579a1588
|
Improve calculations of orbits and celestial body orientations.
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2 years ago |
C. J. Howard
|
f77cfde13e
|
Add 1D and 3D texture types. Add support for loading 1D textures
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2 years ago |
C. J. Howard
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68bfb4258c
|
Add mesh skinning support to renderer and material pass
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2 years ago |
C. J. Howard
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95f18215e6
|
Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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bd9e335a4f
|
Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
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2 years ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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2 years ago |
C. J. Howard
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2c3827f403
|
Improve OpenEXR image loading
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2 years ago |
C. J. Howard
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66f114dbf7
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Add support for loading OpenEXR images
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2 years ago |
C. J. Howard
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3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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8de74d2e1b
|
Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
|
Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
|
11586ff2bd
|
Remove obsolete biome class and biome loader
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3 years ago |
C. J. Howard
|
d436a85745
|
Fix bug related to invalid pointers to reference entity components in astronomy system
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3 years ago |
C. J. Howard
|
3a261258de
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Upgrade entity loader to load from JSON files. Closes #9
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3 years ago |
C. J. Howard
|
3c78e5a99b
|
Add support for loading mouse motion bindings
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3 years ago |
C. J. Howard
|
30d68648be
|
Revise tool component and remove tool system
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3 years ago |
C. J. Howard
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04c98dac95
|
Replace config file class and loader with JSON file and loader
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3 years ago |
C. J. Howard
|
0ea68f5fe5
|
Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
|
3 years ago |
C. J. Howard
|
ce645e3108
|
Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
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3 years ago |
C. J. Howard
|
7ec19ab5be
|
Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
C. J. Howard
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5547960119
|
Move shader template class into render folder
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3 years ago |
C. J. Howard
|
f2e7b6f0a0
|
Make shader objects load source from string rather than c-string
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3 years ago |
C. J. Howard
|
f35a6fa7c7
|
Add shader_template class and revise the shader program loader
|
3 years ago |
C. J. Howard
|
5df7608fa8
|
Extend functionality of the shader_program class and improve its error handling
|
3 years ago |
C. J. Howard
|
49431013b9
|
Rename shader class to shader_object, as well as extend its functionality and improve error handling
|
3 years ago |
C. J. Howard
|
0980652e73
|
Make material loader support loading matrix properties, add support for decal and depth material settings
|
3 years ago |
C. J. Howard
|
5f8669bc1e
|
Make material loader support new JSON-based material format
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3 years ago |
C. J. Howard
|
b1b1dbd62f
|
Add loader for JSON texture data
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3 years ago |
C. J. Howard
|
288012a4ef
|
Make runnable again after multiple data module updates
|
3 years ago |
C. J. Howard
|
ccbbd08b32
|
Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
|
3 years ago |
C. J. Howard
|
7add3f54cf
|
Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace
|
3 years ago |
C. J. Howard
|
d16167586c
|
Rename geometry folder to geom and move all code in the geom folder into the geom namespace
|
3 years ago |
C. J. Howard
|
9de00878ac
|
Move components and systems to ecs namespace
|
3 years ago |
C. J. Howard
|
692d0f71ee
|
Move code in debug folder into new debug namespace
|
4 years ago |
C. J. Howard
|
2c4e237276
|
Update copyright date
|
4 years ago |
C. J. Howard
|
9da628488a
|
Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations
|
4 years ago |
C. J. Howard
|
6e273279d9
|
Add altitude as sky pass parameter
|
4 years ago |
C. J. Howard
|
b5883e0679
|
Add functions for tracking the sun and moon positions based on latitude, longitude, and time
|
4 years ago |
C. J. Howard
|
f7ec9dacc5
|
Switch sky pass from using fullscreen quad to sky dome model
|
4 years ago |
C. J. Howard
|
39c0c57869
|
Add ambient palette and sun palette
|
4 years ago |
C. J. Howard
|
3172042ac5
|
Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
|
4 years ago |
C. J. Howard
|
50f2832db1
|
Add biome loader
|
4 years ago |
C. J. Howard
|
af364f598a
|
Pack bitangent sign into painting system's tangent calculation
|
4 years ago |
C. J. Howard
|
bedc7c635f
|
Make model loader support new model format
|
4 years ago |
C. J. Howard
|
a6fa3c1802
|
Add color space parameter to texture creation
|
4 years ago |
C. J. Howard
|
4b6ed04a74
|
Pack bitangent sign into tangent attribute
|
4 years ago |