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f1d46e10da
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3 Commits (f1d46e10dae7ffe887af5981396ff2f6146a83e8)
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C. J. Howard
f1d46e10da
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
1 year ago
C. J. Howard
127c1aa490
Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
1 year ago
C. J. Howard
a1aea5f075
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
1 year ago