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antkeeper
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520
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18 MiB
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d5bb5887cc
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4 Commits (d5bb5887cc1705a80042c1f9b3b11cb188e0c99c)
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C. J. Howard
d5bb5887cc
Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes.
8 months ago
C. J. Howard
ccd4b39549
Add more default value initialization for various classes and structs
1 year ago
C. J. Howard
f1d46e10da
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
1 year ago
C. J. Howard
a1aea5f075
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
1 year ago
C. J. Howard
93cd6400ea
Update copyright year
1 year ago
C. J. Howard
8de74d2e1b
Revise vertex buffer and vertex attribute classes, add text scene object class
2 years ago