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antkeeper
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520
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18 MiB
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d5bb5887cc
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4 Commits (d5bb5887cc1705a80042c1f9b3b11cb188e0c99c)
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C. J. Howard
d5bb5887cc
Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes.
8 months ago
C. J. Howard
a1f3b60e5b
Add support for cube map loading
1 year ago
C. J. Howard
f1d46e10da
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
1 year ago
C. J. Howard
a1aea5f075
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
1 year ago
C. J. Howard
93cd6400ea
Update copyright year
1 year ago
C. J. Howard
f77cfde13e
Add 1D and 3D texture types. Add support for loading 1D textures
1 year ago