6 Commits (d5bb5887cc1705a80042c1f9b3b11cb188e0c99c)

Author SHA1 Message Date
  C. J. Howard d5bb5887cc Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
  C. J. Howard 859cdf6916 Set OpenGL depth range to [0, 1]. Remove obsolete ground pass 8 months ago
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 11 months ago
  C. J. Howard a313430cb9 Fix and improve ant morphogenesis 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 870ccc2030 Add ping method to signal class. Remove some obsolete systems 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard ccbbd08b32 Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago