C. J. Howard
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ccbbd08b32
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Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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4 years ago |
C. J. Howard
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d261feab3a
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Revise Morton location code functions to be templated, closes #7
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4 years ago |
C. J. Howard
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9de00878ac
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Move components and systems to ecs namespace
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4 years ago |
C. J. Howard
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978ad7add6
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Rename scene class to collection and move all scene-related classes into the scene namespace
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4 years ago |
C. J. Howard
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692d0f71ee
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Move code in debug folder into new debug namespace
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4 years ago |
C. J. Howard
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461e864c49
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Move genetics folder out of game folder, document subnamespaces of genetics namespace, move genetics::translation_table to genetics::codon::table
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4 years ago |
C. J. Howard
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2c4e237276
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Update copyright date
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4 years ago |
C. J. Howard
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e16de75386
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Add solar system
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4 years ago |
C. J. Howard
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f83f659439
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Rename solar system -> astronomy system, improve calculations of orbital positions
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4 years ago |
C. J. Howard
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82fe0eee40
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Attempt to fix potential compatibility issues, and re-enabled some previously disable functionality
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4 years ago |
C. J. Howard
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a2377af35a
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Add solar system to game context
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4 years ago |
C. J. Howard
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e777f5c63c
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Add functions for solving Kepler's equation, add solar system class
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4 years ago |
C. J. Howard
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1ef5ff08b0
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Add celestial time functions
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4 years ago |
C. J. Howard
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9da628488a
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Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations
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4 years ago |
C. J. Howard
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6e273279d9
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Add altitude as sky pass parameter
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4 years ago |
C. J. Howard
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17b56d2bda
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Separate moon rendering from sky shader into separate object
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4 years ago |
C. J. Howard
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de96e99c67
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Make camera use reverse z projection for increased depth testing accuracy
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4 years ago |
C. J. Howard
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a11bca4ce2
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Add half z matrix projection functions
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4 years ago |
C. J. Howard
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2238e4abdd
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Tween sky pass shader inputs
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4 years ago |
C. J. Howard
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4ededb3d7b
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Pass more information from weather system to sky pass
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4 years ago |
C. J. Howard
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c81c2b11a5
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Add blue noise input to sky pass
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4 years ago |
C. J. Howard
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b5883e0679
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Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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4 years ago |
C. J. Howard
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f7ec9dacc5
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Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
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39c0c57869
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Add ambient palette and sun palette
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4 years ago |
C. J. Howard
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3172042ac5
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Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
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7222deeb56
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Add weather system
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4 years ago |
C. J. Howard
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adae795bfe
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Initial test of dynamic sky shader
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4 years ago |
C. J. Howard
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50f2832db1
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Add biome loader
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4 years ago |
C. J. Howard
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4ff2d244fb
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Increase brushstroke width and change decal op
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4 years ago |
C. J. Howard
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d68f0f780e
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Adjust ambient light intensity and sky color
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4 years ago |
C. J. Howard
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7ed065ac16
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Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
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4 years ago |
C. J. Howard
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4b6ed04a74
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Pack bitangent sign into tangent attribute
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4 years ago |
C. J. Howard
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6efdf558ba
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Smooth tangents generated by model loader
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4 years ago |
C. J. Howard
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9a85859b11
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Add tangent calculation to model loader
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4 years ago |
C. J. Howard
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6aa655f3f1
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Add painting system
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4 years ago |
C. J. Howard
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bf72a69bd0
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Add twig tool
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4 years ago |
C. J. Howard
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280c3f1c0c
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Add container tool
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4 years ago |
C. J. Howard
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6a5c459db3
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Add marker tool and fix x-ray material sorting
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4 years ago |
C. J. Howard
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32b1bcf667
|
Add tool ascent and descent animations
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4 years ago |
C. J. Howard
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bca1201e6c
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Add parent component, spatial system, and make transform components support parent-child relationships
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4 years ago |
C. J. Howard
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d6ff0a07fb
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Add lens and flashlight spotlight
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4 years ago |
C. J. Howard
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eefbc0c301
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Align lens according to sun position and mouse position
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4 years ago |
C. J. Howard
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752991b0f5
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Add outline pass
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4 years ago |
C. J. Howard
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065837bb39
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Revise sky pass
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4 years ago |
C. J. Howard
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37f95a087d
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Improve orbit cam springing
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4 years ago |
C. J. Howard
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db9b09ac98
|
Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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4 years ago |
C. J. Howard
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7c8b2ddfbc
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Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
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4 years ago |
C. J. Howard
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7e8aeac971
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Fix fullscreen toggling
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4 years ago |
C. J. Howard
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924cde00e5
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Refactor application to split into application class and separate game bootloader
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4 years ago |
C. J. Howard
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0a5a7035d8
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Integrate previously separate unpublished VMQ math library directly into Antkeeper source
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4 years ago |