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Code
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8
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410
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18 MiB
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c222b87f25
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Commit Graph
30 Commits (c222b87f259af6e20f58016b74219f3efcd1c9f1)
Author
SHA1
Message
Date
C. J. Howard
c222b87f25
Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system
1 year ago
C. J. Howard
ce5c8b6743
Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3
1 year ago
C. J. Howard
96c678e5fc
Move game-related components and systems out of entity namespace and into game namespace
1 year ago
C. J. Howard
e8b5693fb1
Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
1 year ago
C. J. Howard
57b0c9ebe8
Move atmosphere-related functions out of the astronomy system and into the atmosphere system
1 year ago
C. J. Howard
514137241f
Add ozone to atmosphere
1 year ago
C. J. Howard
e1d5b6b3cf
Add ephemeris loader and change orbit system to be ephemeris-based
1 year ago
C. J. Howard
86308e2b90
Improve photometric and astronomic calculations
1 year ago
C. J. Howard
f9579a1588
Improve calculations of orbits and celestial body orientations.
1 year ago
C. J. Howard
c9b7a11e04
Add new biome loading function. Add more ant traits. Add ant trait loaders.
1 year ago
C. J. Howard
66f114dbf7
Add support for loading OpenEXR images
1 year ago
C. J. Howard
54d9c199f5
Put classes related to high-level rendering into render namespace
2 years ago
C. J. Howard
d436a85745
Fix bug related to invalid pointers to reference entity components in astronomy system
2 years ago
C. J. Howard
3a261258de
Upgrade entity loader to load from JSON files.
Closes
#9
2 years ago
C. J. Howard
30d68648be
Revise tool component and remove tool system
2 years ago
C. J. Howard
ce645e3108
Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
3 years ago
C. J. Howard
7ec19ab5be
Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
3 years ago
C. J. Howard
7add3f54cf
Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace
3 years ago
C. J. Howard
d16167586c
Rename geometry folder to geom and move all code in the geom folder into the geom namespace
3 years ago
C. J. Howard
9de00878ac
Move components and systems to ecs namespace
3 years ago
C. J. Howard
2c4e237276
Update copyright date
3 years ago
C. J. Howard
6aa655f3f1
Add painting system
3 years ago
C. J. Howard
6840e8c9d2
Add tool events and tracking system
3 years ago
C. J. Howard
32b1bcf667
Add tool ascent and descent animations
3 years ago
C. J. Howard
bca1201e6c
Add parent component, spatial system, and make transform components support parent-child relationships
3 years ago
C. J. Howard
752991b0f5
Add outline pass
3 years ago
C. J. Howard
924cde00e5
Refactor application to split into application class and separate game bootloader
3 years ago
C. J. Howard
2ac6ba2f3b
Generalize model_system to render_system and add support for specifying scene layers for model components
3 years ago
C. J. Howard
323823a1e2
Integrate PhysicsFS to read data from zipped archives and support mods
3 years ago
C. J. Howard
5a2d886113
Move dependencies to superbuild repo
3 years ago
C. J. Howard
c9779bf766
Replace old repo contents with new repo contents
3 years ago