30 Commits (c222b87f259af6e20f58016b74219f3efcd1c9f1)

Author SHA1 Message Date
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 1 year ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 1 year ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 1 year ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 1 year ago
  C. J. Howard 57b0c9ebe8 Move atmosphere-related functions out of the astronomy system and into the atmosphere system 1 year ago
  C. J. Howard 514137241f Add ozone to atmosphere 1 year ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 1 year ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 1 year ago
  C. J. Howard f9579a1588 Improve calculations of orbits and celestial body orientations. 1 year ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 1 year ago
  C. J. Howard 66f114dbf7 Add support for loading OpenEXR images 1 year ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard d436a85745 Fix bug related to invalid pointers to reference entity components in astronomy system 2 years ago
  C. J. Howard 3a261258de Upgrade entity loader to load from JSON files. Closes #9 2 years ago
  C. J. Howard 30d68648be Revise tool component and remove tool system 2 years ago
  C. J. Howard ce645e3108 Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system 3 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
  C. J. Howard 7add3f54cf Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace 3 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 3 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard 6aa655f3f1 Add painting system 3 years ago
  C. J. Howard 6840e8c9d2 Add tool events and tracking system 3 years ago
  C. J. Howard 32b1bcf667 Add tool ascent and descent animations 3 years ago
  C. J. Howard bca1201e6c Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
  C. J. Howard 752991b0f5 Add outline pass 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard 2ac6ba2f3b Generalize model_system to render_system and add support for specifying scene layers for model components 3 years ago
  C. J. Howard 323823a1e2 Integrate PhysicsFS to read data from zipped archives and support mods 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago