C. J. Howard
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1f8c73f13c
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Switch sky pass back to using horizon and zenith colors for interpolation, improve palette loading in weather system
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4 years ago |
C. J. Howard
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6e273279d9
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Add altitude as sky pass parameter
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4 years ago |
C. J. Howard
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17b56d2bda
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Separate moon rendering from sky shader into separate object
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4 years ago |
C. J. Howard
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de96e99c67
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Make camera use reverse z projection for increased depth testing accuracy
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4 years ago |
C. J. Howard
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a11bca4ce2
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Add half z matrix projection functions
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4 years ago |
C. J. Howard
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065f180471
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Make weather system interpolate gradients based on elevation angles rather than time of day
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4 years ago |
C. J. Howard
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2238e4abdd
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Tween sky pass shader inputs
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4 years ago |
C. J. Howard
|
4ededb3d7b
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Pass more information from weather system to sky pass
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4 years ago |
C. J. Howard
|
c81c2b11a5
|
Add blue noise input to sky pass
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4 years ago |
C. J. Howard
|
b5883e0679
|
Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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4 years ago |
C. J. Howard
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f7ec9dacc5
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Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
|
39c0c57869
|
Add ambient palette and sun palette
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4 years ago |
C. J. Howard
|
39cd8e0049
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Make sky gradients interpolate as time passes
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4 years ago |
C. J. Howard
|
3172042ac5
|
Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
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7222deeb56
|
Add weather system
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4 years ago |
C. J. Howard
|
db50cec8d3
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Replace sRGB<->Linear RGB conversion functions with more accurate versions
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4 years ago |
C. J. Howard
|
adae795bfe
|
Initial test of dynamic sky shader
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4 years ago |
C. J. Howard
|
50f2832db1
|
Add biome loader
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4 years ago |
C. J. Howard
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af364f598a
|
Pack bitangent sign into painting system's tangent calculation
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4 years ago |
C. J. Howard
|
bedc7c635f
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Make model loader support new model format
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4 years ago |
C. J. Howard
|
3103e4811d
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Increase ambient light
|
4 years ago |
C. J. Howard
|
e771d4ccfe
|
Remove ant model from UI system
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4 years ago |
C. J. Howard
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4ff2d244fb
|
Increase brushstroke width and change decal op
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4 years ago |
C. J. Howard
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d68f0f780e
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Adjust ambient light intensity and sky color
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4 years ago |
C. J. Howard
|
a6fa3c1802
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Add color space parameter to texture creation
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4 years ago |
C. J. Howard
|
7ed065ac16
|
Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
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4 years ago |
C. J. Howard
|
4b6ed04a74
|
Pack bitangent sign into tangent attribute
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4 years ago |
C. J. Howard
|
6efdf558ba
|
Smooth tangents generated by model loader
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4 years ago |
C. J. Howard
|
9a85859b11
|
Add tangent calculation to model loader
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4 years ago |
C. J. Howard
|
44bafa5e8e
|
Add tangent and bitangent calculation to painting system
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4 years ago |
C. J. Howard
|
12020be05a
|
Depth-sort decals properly, add decal offset, and fix painting cursor position
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4 years ago |
C. J. Howard
|
6aa655f3f1
|
Add painting system
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4 years ago |
C. J. Howard
|
e3793de261
|
Convert tracker to 3D model with inverted normals for outline
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4 years ago |
C. J. Howard
|
6840e8c9d2
|
Add tool events and tracking system
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4 years ago |
C. J. Howard
|
bf72a69bd0
|
Add twig tool
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4 years ago |
C. J. Howard
|
280c3f1c0c
|
Add container tool
|
4 years ago |
C. J. Howard
|
2a9fffbdf1
|
Fix outline pass depth issue
|
4 years ago |
C. J. Howard
|
6a5c459db3
|
Add marker tool and fix x-ray material sorting
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4 years ago |
C. J. Howard
|
165f4fdea1
|
Move rotation controls to control system and make rotation continuous
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4 years ago |
C. J. Howard
|
32b1bcf667
|
Add tool ascent and descent animations
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4 years ago |
C. J. Howard
|
bca1201e6c
|
Add parent component, spatial system, and make transform components support parent-child relationships
|
4 years ago |
C. J. Howard
|
6ad5c0764c
|
Make splash screen skipable and add tool equip hotkeys
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4 years ago |
C. J. Howard
|
d6ff0a07fb
|
Add lens and flashlight spotlight
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4 years ago |
C. J. Howard
|
eefbc0c301
|
Align lens according to sun position and mouse position
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4 years ago |
C. J. Howard
|
752991b0f5
|
Add outline pass
|
4 years ago |
C. J. Howard
|
065837bb39
|
Revise sky pass
|
4 years ago |
C. J. Howard
|
f95819628d
|
Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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4 years ago |
C. J. Howard
|
37f95a087d
|
Improve orbit cam springing
|
4 years ago |
C. J. Howard
|
db9b09ac98
|
Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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4 years ago |
C. J. Howard
|
2c951cf418
|
Export NvOptimusEnablement global variable to signal Nvidia drivers to use high-performance graphics
|
4 years ago |