44 Commits (b30150d5ca9572756945f0f547d56af9877640cb)

Author SHA1 Message Date
  C. J. Howard 692d0f71ee Move code in debug folder into new debug namespace 4 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard 9da628488a Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations 4 years ago
  C. J. Howard 6e273279d9 Add altitude as sky pass parameter 4 years ago
  C. J. Howard b5883e0679 Add functions for tracking the sun and moon positions based on latitude, longitude, and time 4 years ago
  C. J. Howard f7ec9dacc5 Switch sky pass from using fullscreen quad to sky dome model 4 years ago
  C. J. Howard 39c0c57869 Add ambient palette and sun palette 4 years ago
  C. J. Howard 3172042ac5 Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions 4 years ago
  C. J. Howard 50f2832db1 Add biome loader 4 years ago
  C. J. Howard af364f598a Pack bitangent sign into painting system's tangent calculation 4 years ago
  C. J. Howard bedc7c635f Make model loader support new model format 4 years ago
  C. J. Howard a6fa3c1802 Add color space parameter to texture creation 4 years ago
  C. J. Howard 4b6ed04a74 Pack bitangent sign into tangent attribute 4 years ago
  C. J. Howard 6efdf558ba Smooth tangents generated by model loader 4 years ago
  C. J. Howard 9a85859b11 Add tangent calculation to model loader 4 years ago
  C. J. Howard 6aa655f3f1 Add painting system 4 years ago
  C. J. Howard 6840e8c9d2 Add tool events and tracking system 4 years ago
  C. J. Howard 32b1bcf667 Add tool ascent and descent animations 4 years ago
  C. J. Howard bca1201e6c Add parent component, spatial system, and make transform components support parent-child relationships 4 years ago
  C. J. Howard 752991b0f5 Add outline pass 4 years ago
  C. J. Howard 693bbceb55 Add image::get_size() 4 years ago
  C. J. Howard 43b4565946 Enable localized strings 4 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 4 years ago
  C. J. Howard 0a5a7035d8 Integrate previously separate unpublished VMQ math library directly into Antkeeper source 4 years ago
  C. J. Howard 2ac6ba2f3b Generalize model_system to render_system and add support for specifying scene layers for model components 4 years ago
  C. J. Howard 323823a1e2 Integrate PhysicsFS to read data from zipped archives and support mods 4 years ago
  C. J. Howard 351d65dcbc Add auto newline feature to logger 4 years ago
  C. J. Howard 1c4759badb Get animation system working 4 years ago
  C. J. Howard 2e89cfc0aa Simplify logger tasks by using a stack 4 years ago
  C. J. Howard 7195ca0ec6 Add simple_render_pass class and add task support to logger 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 4 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 4 years ago
  C. J. Howard e3b9d143ce
Move parameter dict to emergent 5 years ago
  C. J. Howard d22d2b0cc2
Add parameter dict class and support for loading parameter dicts 5 years ago
  C. J. Howard eff3c19950
Add debug console 5 years ago
  C. J. Howard 396fbd8828
Rename CSVTable -> StringTable and make some improvements to the menu system 5 years ago
  C. J. Howard ac946660dc
Make Windows build copy DLLs to output directory 5 years ago
  C. J. Howard 4328e12e7c
Begin revising state machine architecture and add a menu system with control remapping support 5 years ago
  C. J. Howard 55cac0b7af
Revise control scheme 5 years ago
  C. J. Howard ce4973b9a1
Add initial terrain system and terrain patch component 5 years ago
  C. J. Howard 781b4a4971
Add support for saving resources and added the CSV table saving function 5 years ago
  C. J. Howard 3b7aadb6de
Add basic settings loading from CSV file functionality 5 years ago
  C. J. Howard 80d4e310d9
Fix files that were incorrectly merged from another repository 5 years ago
  C. J. Howard 7410a2ea85
Make this repository a submodule of a superbuild repository. And countless changes and updates to the game, including converting gameplay code to ECS-based 5 years ago