3 Commits (a768d52b3aa2b7e79dfa92da90740c15abe4fc5d)

Author SHA1 Message Date
  C. J. Howard a768d52b3a Remove dependencies on math.hpp, remove some obsolete systems 2 years ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 2 years ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 3 years ago
  C. J. Howard 30d68648be Revise tool component and remove tool system 3 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 4 years ago
  C. J. Howard ccbbd08b32 Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 4 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 4 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 4 years ago
  C. J. Howard 978ad7add6 Rename scene class to collection and move all scene-related classes into the scene namespace 4 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard af364f598a Pack bitangent sign into painting system's tangent calculation 4 years ago
  C. J. Howard bedc7c635f Make model loader support new model format 4 years ago
  C. J. Howard 4ff2d244fb Increase brushstroke width and change decal op 4 years ago
  C. J. Howard 44bafa5e8e Add tangent and bitangent calculation to painting system 4 years ago
  C. J. Howard 12020be05a Depth-sort decals properly, add decal offset, and fix painting cursor position 4 years ago
  C. J. Howard 6aa655f3f1 Add painting system 4 years ago