1 Commits (a268405a2f5f6fcc0443724c0bd17c553014bc18)

Author SHA1 Message Date
  C. J. Howard a268405a2f Add capsule collision 2 years ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 2 years ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 2 years ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 2 years ago
  C. J. Howard c428d80e48 Add bitmap font class, improve image class, and rect and rect pack classes 3 years ago
  C. J. Howard 0f96f130eb Rename font namespace to type, add unicode conversion functions 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard f44df4b7cc Revise and expand easing functions, and reorganize some source file locations 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 4 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 4 years ago
  C. J. Howard e2ac176fba
Fix MSVC build 6 years ago
  C. J. Howard 7410a2ea85
Make this repository a submodule of a superbuild repository. And countless changes and updates to the game, including converting gameplay code to ECS-based 6 years ago
  C. J. Howard 429d7b642b Initial commit 8 years ago