14 Commits (7ec19ab5be27dd1bd87476a86d07bf2fe103a4ce)

Author SHA1 Message Date
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
  C. J. Howard 7add3f54cf Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace 3 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 3 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard 6aa655f3f1 Add painting system 3 years ago
  C. J. Howard 6840e8c9d2 Add tool events and tracking system 3 years ago
  C. J. Howard 32b1bcf667 Add tool ascent and descent animations 3 years ago
  C. J. Howard bca1201e6c Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
  C. J. Howard 752991b0f5 Add outline pass 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard 2ac6ba2f3b Generalize model_system to render_system and add support for specifying scene layers for model components 3 years ago
  C. J. Howard 323823a1e2 Integrate PhysicsFS to read data from zipped archives and support mods 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago