71 Commits (6c55aceff582ff2c425f1886a3a9eb32aa65f097)

Author SHA1 Message Date
  C. J. Howard 3eddbefccc Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database. 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 2 years ago
  C. J. Howard d09de68cd8 Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4. 3 years ago
  C. J. Howard c428d80e48 Add bitmap font class, improve image class, and rect and rect pack classes 3 years ago
  C. J. Howard 11586ff2bd Remove obsolete biome class and biome loader 3 years ago
  C. J. Howard d436a85745 Fix bug related to invalid pointers to reference entity components in astronomy system 3 years ago
  C. J. Howard 3a261258de Upgrade entity loader to load from JSON files. Closes #9 3 years ago
  C. J. Howard 3c78e5a99b Add support for loading mouse motion bindings 3 years ago
  C. J. Howard 30d68648be Revise tool component and remove tool system 3 years ago
  C. J. Howard 04c98dac95 Replace config file class and loader with JSON file and loader 3 years ago
  C. J. Howard 0ea68f5fe5 Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening 3 years ago
  C. J. Howard ce645e3108 Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system 3 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
  C. J. Howard 5547960119 Move shader template class into render folder 3 years ago
  C. J. Howard f2e7b6f0a0 Make shader objects load source from string rather than c-string 3 years ago
  C. J. Howard f35a6fa7c7 Add shader_template class and revise the shader program loader 3 years ago
  C. J. Howard 5df7608fa8 Extend functionality of the shader_program class and improve its error handling 3 years ago
  C. J. Howard 49431013b9 Rename shader class to shader_object, as well as extend its functionality and improve error handling 3 years ago
  C. J. Howard 0980652e73 Make material loader support loading matrix properties, add support for decal and depth material settings 3 years ago
  C. J. Howard 5f8669bc1e Make material loader support new JSON-based material format 3 years ago
  C. J. Howard b1b1dbd62f Add loader for JSON texture data 3 years ago
  C. J. Howard 288012a4ef Make runnable again after multiple data module updates 3 years ago
  C. J. Howard ccbbd08b32 Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace 3 years ago
  C. J. Howard 7add3f54cf Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace 3 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 3 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 692d0f71ee Move code in debug folder into new debug namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard 9da628488a Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations 4 years ago
  C. J. Howard 6e273279d9 Add altitude as sky pass parameter 4 years ago
  C. J. Howard b5883e0679 Add functions for tracking the sun and moon positions based on latitude, longitude, and time 4 years ago
  C. J. Howard f7ec9dacc5 Switch sky pass from using fullscreen quad to sky dome model 4 years ago
  C. J. Howard 39c0c57869 Add ambient palette and sun palette 4 years ago
  C. J. Howard 3172042ac5 Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions 4 years ago
  C. J. Howard 50f2832db1 Add biome loader 4 years ago
  C. J. Howard af364f598a Pack bitangent sign into painting system's tangent calculation 4 years ago
  C. J. Howard bedc7c635f Make model loader support new model format 4 years ago
  C. J. Howard a6fa3c1802 Add color space parameter to texture creation 4 years ago
  C. J. Howard 4b6ed04a74 Pack bitangent sign into tangent attribute 4 years ago
  C. J. Howard 6efdf558ba Smooth tangents generated by model loader 4 years ago
  C. J. Howard 9a85859b11 Add tangent calculation to model loader 4 years ago
  C. J. Howard 6aa655f3f1 Add painting system 4 years ago
  C. J. Howard 6840e8c9d2 Add tool events and tracking system 4 years ago
  C. J. Howard 32b1bcf667 Add tool ascent and descent animations 4 years ago
  C. J. Howard bca1201e6c Add parent component, spatial system, and make transform components support parent-child relationships 4 years ago
  C. J. Howard 752991b0f5 Add outline pass 4 years ago
  C. J. Howard 693bbceb55 Add image::get_size() 4 years ago
  C. J. Howard 43b4565946 Enable localized strings 4 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 4 years ago