9 Commits (628cbca31d424a95a53ded84d1164f8d7f2e85f2)

Author SHA1 Message Date
  C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
  C. J. Howard d5bb5887cc Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
  C. J. Howard d7660503f5 Add luminance cubemap filtering to light probe stage 10 months ago
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 11 months ago
  C. J. Howard a1f3b60e5b Add support for cube map loading 1 year ago
  C. J. Howard 329812382b Add missing explicit keyword to some classes with single argument constructors 1 year ago
  C. J. Howard ccd4b39549 Add more default value initialization for various classes and structs 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard f77cfde13e Add 1D and 3D texture types. Add support for loading 1D textures 1 year ago