4 Commits (628cbca31d424a95a53ded84d1164f8d7f2e85f2)

Author SHA1 Message Date
  C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
  C. J. Howard f3ee05dfc5 Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass. 8 months ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard f86fc143ff Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows. 1 year ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard ff4917825f Make source compatible with latest version of MSVC. Add compile-time math header 1 year ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 1 year ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 1 year ago
  C. J. Howard 68bfb4258c Add mesh skinning support to renderer and material pass 1 year ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 1 year ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 1 year ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 1 year ago