6 Commits (628cbca31d424a95a53ded84d1164f8d7f2e85f2)

Author SHA1 Message Date
  C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
  C. J. Howard 77ff725962 Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard adc5ceb6e5 Improve keyboard config menu. Add support for modifier keys in key mappings 1 year ago
  C. J. Howard f8d8d1734d Improve menu mouse selection, add scroll mappings to menu controls 1 year ago
  C. J. Howard b7c7284a62 Add cursor hiding functions 1 year ago
  C. J. Howard df0e3e2531 Revise input mapper. Separate input events into separate headers 1 year ago
  C. J. Howard f86fc143ff Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows. 1 year ago
  C. J. Howard 7f9eba6cda Rename input events 1 year ago
  C. J. Howard 1f7b88f1cf Make input manager handle quit events. Improve command-line option parsing 1 year ago
  C. J. Howard ffda59dea6 Split application class into a window manager, a window, and an input manager 1 year ago