17 Commits (54d9c199f59be2b4f0f4d69e7d158c76f15bd5e2)

Author SHA1 Message Date
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard 0171ed56ef Compartmentalize tool entity generation functions 2 years ago
  C. J. Howard 22ea65727c Add camera tool 2 years ago
  C. J. Howard d436a85745 Fix bug related to invalid pointers to reference entity components in astronomy system 2 years ago
  C. J. Howard 7dfe0bbaee Add support for toggling mouse look 2 years ago
  C. J. Howard 4ae99d7596 Add advanced deadzone configuration functions to the game controller class 2 years ago
  C. J. Howard 3fbe38973a Add tilt and pan inversion support 2 years ago
  C. J. Howard 3c78e5a99b Add support for loading mouse motion bindings 2 years ago
  C. J. Howard 30d68648be Revise tool component and remove tool system 2 years ago
  C. J. Howard 14ae8bfada Add control config loading to loading state 2 years ago
  C. J. Howard 04c98dac95 Replace config file class and loader with JSON file and loader 2 years ago
  C. J. Howard d2188eb640 Add new camera control scheme to forage state 2 years ago
  C. J. Howard a535639e40 Revise entity naming 2 years ago
  C. J. Howard c2b1058f55 Remove obsolete control system 2 years ago
  C. J. Howard 76291c5612 Add more constraints and constraint and control callback-based camera controls 2 years ago
  C. J. Howard cd47f3a44c Add name component and name-related entity commands 2 years ago
  C. J. Howard 402a75265e Add brood state, rename play state to forage state, revise and reorganize camera compositors 2 years ago
  C. J. Howard 0ea68f5fe5 Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening 2 years ago
  C. J. Howard 62273786e6 Revise game states 2 years ago