3 Commits (54d9c199f59be2b4f0f4d69e7d158c76f15bd5e2)

Author SHA1 Message Date
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard ce645e3108 Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system 2 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
  C. J. Howard d16167586c Rename geometry folder to geom and move all code in the geom folder into the geom namespace 3 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 978ad7add6 Rename scene class to collection and move all scene-related classes into the scene namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard 82fe0eee40 Attempt to fix potential compatibility issues, and re-enabled some previously disable functionality 3 years ago
  C. J. Howard 17b56d2bda Separate moon rendering from sky shader into separate object 3 years ago
  C. J. Howard de96e99c67 Make camera use reverse z projection for increased depth testing accuracy 3 years ago
  C. J. Howard db9b09ac98 Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard 0a5a7035d8 Integrate previously separate unpublished VMQ math library directly into Antkeeper source 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago