4 Commits (54d9c199f59be2b4f0f4d69e7d158c76f15bd5e2)

Author SHA1 Message Date
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard 1e7328c1aa Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 2 years ago
  C. J. Howard 76291c5612 Add more constraints and constraint and control callback-based camera controls 2 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 2 years ago
  C. J. Howard 6a09b97e29 Rename spotlight class to spot_light 3 years ago
  C. J. Howard 288012a4ef Make runnable again after multiple data module updates 3 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 978ad7add6 Rename scene class to collection and move all scene-related classes into the scene namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard bca1201e6c Add parent component, spatial system, and make transform components support parent-child relationships 3 years ago
  C. J. Howard 37f95a087d Improve orbit cam springing 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard 2ac6ba2f3b Generalize model_system to render_system and add support for specifying scene layers for model components 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago