C. J. Howard
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514137241f
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Add ozone to atmosphere
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2 years ago |
C. J. Howard
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e1d5b6b3cf
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Add ephemeris loader and change orbit system to be ephemeris-based
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2 years ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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2 years ago |
C. J. Howard
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f9579a1588
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Improve calculations of orbits and celestial body orientations.
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2 years ago |
C. J. Howard
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f77cfde13e
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Add 1D and 3D texture types. Add support for loading 1D textures
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2 years ago |
C. J. Howard
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68bfb4258c
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Add mesh skinning support to renderer and material pass
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2 years ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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bd9e335a4f
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Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
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2 years ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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2 years ago |
C. J. Howard
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2c3827f403
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Improve OpenEXR image loading
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2 years ago |
C. J. Howard
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66f114dbf7
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Add support for loading OpenEXR images
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2 years ago |
C. J. Howard
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3eddbefccc
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Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
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11586ff2bd
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Remove obsolete biome class and biome loader
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3 years ago |
C. J. Howard
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d436a85745
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Fix bug related to invalid pointers to reference entity components in astronomy system
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3 years ago |
C. J. Howard
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3a261258de
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Upgrade entity loader to load from JSON files. Closes #9
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3 years ago |
C. J. Howard
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3c78e5a99b
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Add support for loading mouse motion bindings
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3 years ago |
C. J. Howard
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30d68648be
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Revise tool component and remove tool system
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3 years ago |
C. J. Howard
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04c98dac95
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Replace config file class and loader with JSON file and loader
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3 years ago |
C. J. Howard
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0ea68f5fe5
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Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
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3 years ago |
C. J. Howard
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ce645e3108
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Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
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3 years ago |
C. J. Howard
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7ec19ab5be
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
C. J. Howard
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5547960119
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Move shader template class into render folder
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3 years ago |
C. J. Howard
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f2e7b6f0a0
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Make shader objects load source from string rather than c-string
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3 years ago |
C. J. Howard
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f35a6fa7c7
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Add shader_template class and revise the shader program loader
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3 years ago |
C. J. Howard
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5df7608fa8
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Extend functionality of the shader_program class and improve its error handling
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3 years ago |
C. J. Howard
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49431013b9
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Rename shader class to shader_object, as well as extend its functionality and improve error handling
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3 years ago |
C. J. Howard
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0980652e73
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Make material loader support loading matrix properties, add support for decal and depth material settings
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3 years ago |
C. J. Howard
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5f8669bc1e
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Make material loader support new JSON-based material format
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3 years ago |
C. J. Howard
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b1b1dbd62f
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Add loader for JSON texture data
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3 years ago |
C. J. Howard
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288012a4ef
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Make runnable again after multiple data module updates
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3 years ago |
C. J. Howard
|
ccbbd08b32
|
Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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3 years ago |
C. J. Howard
|
7add3f54cf
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Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace
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3 years ago |
C. J. Howard
|
d16167586c
|
Rename geometry folder to geom and move all code in the geom folder into the geom namespace
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3 years ago |
C. J. Howard
|
9de00878ac
|
Move components and systems to ecs namespace
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3 years ago |
C. J. Howard
|
692d0f71ee
|
Move code in debug folder into new debug namespace
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3 years ago |
C. J. Howard
|
2c4e237276
|
Update copyright date
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3 years ago |
C. J. Howard
|
9da628488a
|
Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations
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4 years ago |
C. J. Howard
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6e273279d9
|
Add altitude as sky pass parameter
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4 years ago |
C. J. Howard
|
b5883e0679
|
Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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4 years ago |
C. J. Howard
|
f7ec9dacc5
|
Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
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39c0c57869
|
Add ambient palette and sun palette
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4 years ago |
C. J. Howard
|
3172042ac5
|
Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
|
50f2832db1
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Add biome loader
|
4 years ago |
C. J. Howard
|
af364f598a
|
Pack bitangent sign into painting system's tangent calculation
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4 years ago |
C. J. Howard
|
bedc7c635f
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Make model loader support new model format
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4 years ago |
C. J. Howard
|
a6fa3c1802
|
Add color space parameter to texture creation
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4 years ago |