22 Commits (50f2832db147a3fb18e6b2d47c7e56a712ca4beb)

Author SHA1 Message Date
  C. J. Howard 7e8aeac971 Fix fullscreen toggling 4 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 4 years ago
  C. J. Howard 0a5a7035d8 Integrate previously separate unpublished VMQ math library directly into Antkeeper source 4 years ago
  C. J. Howard 2ac6ba2f3b Generalize model_system to render_system and add support for specifying scene layers for model components 4 years ago
  C. J. Howard f44df4b7cc Revise and expand easing functions, and reorganize some source file locations 4 years ago
  C. J. Howard d6022e7d82 Add constraint system 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 4 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 4 years ago
  C. J. Howard 1caa468dd1
Add a camera and focus entity and fix camera transform in render system 5 years ago
  C. J. Howard 6028963584
Re-add camera component, remove the camera system, and add a constraint system 5 years ago
  C. J. Howard 03e58efbbf
Remove camera component and use the camera system directly 5 years ago
  C. J. Howard ac946660dc
Make Windows build copy DLLs to output directory 5 years ago
  C. J. Howard 1c555d2aea
Fix Linux build and re-add DEBUG and NDEBUG compile definitions 5 years ago
  C. J. Howard bd1f831963
Put data into data folder and setup basic logging to file on release builds 5 years ago
  C. J. Howard e2ac176fba
Fix MSVC build 5 years ago
  C. J. Howard 55cac0b7af
Revise control scheme 5 years ago
  C. J. Howard ce4973b9a1
Add initial terrain system and terrain patch component 5 years ago
  C. J. Howard 824784af2e
Merge the Scene and SceneLayer classes 5 years ago
  C. J. Howard b6eb293844
Revise input -> control mapping 5 years ago
  C. J. Howard 3b7aadb6de
Add basic settings loading from CSV file functionality 5 years ago
  C. J. Howard 061c01328a
Update outdated license notice 5 years ago
  C. J. Howard 7410a2ea85
Make this repository a submodule of a superbuild repository. And countless changes and updates to the game, including converting gameplay code to ECS-based 5 years ago