C. J. Howard
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30d68648be
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Revise tool component and remove tool system
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3 years ago |
C. J. Howard
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04c98dac95
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Replace config file class and loader with JSON file and loader
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3 years ago |
C. J. Howard
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0ea68f5fe5
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Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
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3 years ago |
C. J. Howard
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ce645e3108
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Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
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3 years ago |
C. J. Howard
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7ec19ab5be
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Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
C. J. Howard
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5547960119
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Move shader template class into render folder
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3 years ago |
C. J. Howard
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f2e7b6f0a0
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Make shader objects load source from string rather than c-string
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3 years ago |
C. J. Howard
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f35a6fa7c7
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Add shader_template class and revise the shader program loader
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3 years ago |
C. J. Howard
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5df7608fa8
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Extend functionality of the shader_program class and improve its error handling
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3 years ago |
C. J. Howard
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49431013b9
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Rename shader class to shader_object, as well as extend its functionality and improve error handling
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3 years ago |
C. J. Howard
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0980652e73
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Make material loader support loading matrix properties, add support for decal and depth material settings
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3 years ago |
C. J. Howard
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5f8669bc1e
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Make material loader support new JSON-based material format
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3 years ago |
C. J. Howard
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b1b1dbd62f
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Add loader for JSON texture data
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3 years ago |
C. J. Howard
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288012a4ef
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Make runnable again after multiple data module updates
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3 years ago |
C. J. Howard
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ccbbd08b32
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Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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3 years ago |
C. J. Howard
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7add3f54cf
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Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace
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3 years ago |
C. J. Howard
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d16167586c
|
Rename geometry folder to geom and move all code in the geom folder into the geom namespace
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3 years ago |
C. J. Howard
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9de00878ac
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Move components and systems to ecs namespace
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3 years ago |
C. J. Howard
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692d0f71ee
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Move code in debug folder into new debug namespace
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3 years ago |
C. J. Howard
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2c4e237276
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Update copyright date
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3 years ago |
C. J. Howard
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9da628488a
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Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations
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4 years ago |
C. J. Howard
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6e273279d9
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Add altitude as sky pass parameter
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4 years ago |
C. J. Howard
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b5883e0679
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Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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4 years ago |
C. J. Howard
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f7ec9dacc5
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Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
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39c0c57869
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Add ambient palette and sun palette
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4 years ago |
C. J. Howard
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3172042ac5
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Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
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50f2832db1
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Add biome loader
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4 years ago |
C. J. Howard
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af364f598a
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Pack bitangent sign into painting system's tangent calculation
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4 years ago |
C. J. Howard
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bedc7c635f
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Make model loader support new model format
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4 years ago |
C. J. Howard
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a6fa3c1802
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Add color space parameter to texture creation
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4 years ago |
C. J. Howard
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4b6ed04a74
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Pack bitangent sign into tangent attribute
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4 years ago |
C. J. Howard
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6efdf558ba
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Smooth tangents generated by model loader
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4 years ago |
C. J. Howard
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9a85859b11
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Add tangent calculation to model loader
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4 years ago |
C. J. Howard
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6aa655f3f1
|
Add painting system
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4 years ago |
C. J. Howard
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6840e8c9d2
|
Add tool events and tracking system
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4 years ago |
C. J. Howard
|
32b1bcf667
|
Add tool ascent and descent animations
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4 years ago |
C. J. Howard
|
bca1201e6c
|
Add parent component, spatial system, and make transform components support parent-child relationships
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4 years ago |
C. J. Howard
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752991b0f5
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Add outline pass
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4 years ago |
C. J. Howard
|
693bbceb55
|
Add image::get_size()
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4 years ago |
C. J. Howard
|
43b4565946
|
Enable localized strings
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4 years ago |
C. J. Howard
|
924cde00e5
|
Refactor application to split into application class and separate game bootloader
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4 years ago |
C. J. Howard
|
0a5a7035d8
|
Integrate previously separate unpublished VMQ math library directly into Antkeeper source
|
4 years ago |
C. J. Howard
|
2ac6ba2f3b
|
Generalize model_system to render_system and add support for specifying scene layers for model components
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4 years ago |
C. J. Howard
|
323823a1e2
|
Integrate PhysicsFS to read data from zipped archives and support mods
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4 years ago |
C. J. Howard
|
351d65dcbc
|
Add auto newline feature to logger
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4 years ago |
C. J. Howard
|
1c4759badb
|
Get animation system working
|
4 years ago |
C. J. Howard
|
2e89cfc0aa
|
Simplify logger tasks by using a stack
|
4 years ago |
C. J. Howard
|
7195ca0ec6
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Add simple_render_pass class and add task support to logger
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4 years ago |
C. J. Howard
|
5a2d886113
|
Move dependencies to superbuild repo
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4 years ago |
C. J. Howard
|
c9779bf766
|
Replace old repo contents with new repo contents
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4 years ago |