C. J. Howard
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17b56d2bda
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Separate moon rendering from sky shader into separate object
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4 years ago |
C. J. Howard
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de96e99c67
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Make camera use reverse z projection for increased depth testing accuracy
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4 years ago |
C. J. Howard
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a11bca4ce2
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Add half z matrix projection functions
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4 years ago |
C. J. Howard
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065f180471
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Make weather system interpolate gradients based on elevation angles rather than time of day
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4 years ago |
C. J. Howard
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2238e4abdd
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Tween sky pass shader inputs
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4 years ago |
C. J. Howard
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4ededb3d7b
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Pass more information from weather system to sky pass
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4 years ago |
C. J. Howard
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c81c2b11a5
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Add blue noise input to sky pass
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4 years ago |
C. J. Howard
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b5883e0679
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Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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4 years ago |
C. J. Howard
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f7ec9dacc5
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Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
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39c0c57869
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Add ambient palette and sun palette
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4 years ago |
C. J. Howard
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39cd8e0049
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Make sky gradients interpolate as time passes
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4 years ago |
C. J. Howard
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3172042ac5
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Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
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7222deeb56
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Add weather system
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4 years ago |
C. J. Howard
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db50cec8d3
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Replace sRGB<->Linear RGB conversion functions with more accurate versions
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4 years ago |
C. J. Howard
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adae795bfe
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Initial test of dynamic sky shader
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4 years ago |
C. J. Howard
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50f2832db1
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Add biome loader
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4 years ago |
C. J. Howard
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af364f598a
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Pack bitangent sign into painting system's tangent calculation
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4 years ago |
C. J. Howard
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bedc7c635f
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Make model loader support new model format
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4 years ago |
C. J. Howard
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3103e4811d
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Increase ambient light
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4 years ago |
C. J. Howard
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e771d4ccfe
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Remove ant model from UI system
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4 years ago |
C. J. Howard
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4ff2d244fb
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Increase brushstroke width and change decal op
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4 years ago |
C. J. Howard
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d68f0f780e
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Adjust ambient light intensity and sky color
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4 years ago |
C. J. Howard
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a6fa3c1802
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Add color space parameter to texture creation
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4 years ago |
C. J. Howard
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7ed065ac16
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Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
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4 years ago |
C. J. Howard
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4b6ed04a74
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Pack bitangent sign into tangent attribute
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4 years ago |
C. J. Howard
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6efdf558ba
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Smooth tangents generated by model loader
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4 years ago |
C. J. Howard
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9a85859b11
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Add tangent calculation to model loader
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4 years ago |
C. J. Howard
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44bafa5e8e
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Add tangent and bitangent calculation to painting system
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4 years ago |
C. J. Howard
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12020be05a
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Depth-sort decals properly, add decal offset, and fix painting cursor position
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4 years ago |
C. J. Howard
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6aa655f3f1
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Add painting system
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4 years ago |
C. J. Howard
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e3793de261
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Convert tracker to 3D model with inverted normals for outline
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4 years ago |
C. J. Howard
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6840e8c9d2
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Add tool events and tracking system
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4 years ago |
C. J. Howard
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bf72a69bd0
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Add twig tool
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4 years ago |
C. J. Howard
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280c3f1c0c
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Add container tool
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4 years ago |
C. J. Howard
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2a9fffbdf1
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Fix outline pass depth issue
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4 years ago |
C. J. Howard
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6a5c459db3
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Add marker tool and fix x-ray material sorting
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4 years ago |
C. J. Howard
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165f4fdea1
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Move rotation controls to control system and make rotation continuous
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4 years ago |
C. J. Howard
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32b1bcf667
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Add tool ascent and descent animations
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4 years ago |
C. J. Howard
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bca1201e6c
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Add parent component, spatial system, and make transform components support parent-child relationships
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4 years ago |
C. J. Howard
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6ad5c0764c
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Make splash screen skipable and add tool equip hotkeys
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4 years ago |
C. J. Howard
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d6ff0a07fb
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Add lens and flashlight spotlight
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4 years ago |
C. J. Howard
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eefbc0c301
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Align lens according to sun position and mouse position
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4 years ago |
C. J. Howard
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752991b0f5
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Add outline pass
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4 years ago |
C. J. Howard
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065837bb39
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Revise sky pass
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4 years ago |
C. J. Howard
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f95819628d
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Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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4 years ago |
C. J. Howard
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37f95a087d
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Improve orbit cam springing
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4 years ago |
C. J. Howard
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db9b09ac98
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Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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4 years ago |
C. J. Howard
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2c951cf418
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Export NvOptimusEnablement global variable to signal Nvidia drivers to use high-performance graphics
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4 years ago |
C. J. Howard
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bd8a818d84
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Add damped numeric springing function
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4 years ago |
C. J. Howard
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7c8b2ddfbc
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Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
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4 years ago |