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antkeeper
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18 MiB
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2afd495633
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3 Commits (2afd495633fdf958449d333d77c037bcf4549ce6)
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C. J. Howard
2afd495633
Improve frustum culling. Remove obsolete geometry primitives
1 year ago
C. J. Howard
f1d46e10da
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
1 year ago
C. J. Howard
a1aea5f075
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
1 year ago
C. J. Howard
93cd6400ea
Update copyright year
1 year ago
C. J. Howard
c222b87f25
Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system
2 years ago
C. J. Howard
c428d80e48
Add bitmap font class, improve image class, and rect and rect pack classes
3 years ago