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2 Commits (2afd495633fdf958449d333d77c037bcf4549ce6)

Author SHA1 Message Date
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 2 years ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
  C. J. Howard 3b3c5a1a31 Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard b6b28dcb0c Minor fixes and improvements to the linear algebra structs 2 years ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 2 years ago
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