C. J. Howard
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de96e99c67
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Make camera use reverse z projection for increased depth testing accuracy
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4 years ago |
C. J. Howard
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a11bca4ce2
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Add half z matrix projection functions
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4 years ago |
C. J. Howard
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065f180471
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Make weather system interpolate gradients based on elevation angles rather than time of day
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4 years ago |
C. J. Howard
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2238e4abdd
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Tween sky pass shader inputs
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4 years ago |
C. J. Howard
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4ededb3d7b
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Pass more information from weather system to sky pass
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4 years ago |
C. J. Howard
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c81c2b11a5
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Add blue noise input to sky pass
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4 years ago |
C. J. Howard
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b5883e0679
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Add functions for tracking the sun and moon positions based on latitude, longitude, and time
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4 years ago |
C. J. Howard
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f7ec9dacc5
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Switch sky pass from using fullscreen quad to sky dome model
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4 years ago |
C. J. Howard
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39c0c57869
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Add ambient palette and sun palette
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4 years ago |
C. J. Howard
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39cd8e0049
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Make sky gradients interpolate as time passes
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4 years ago |
C. J. Howard
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3172042ac5
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Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
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4 years ago |
C. J. Howard
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7222deeb56
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Add weather system
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4 years ago |
C. J. Howard
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db50cec8d3
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Replace sRGB<->Linear RGB conversion functions with more accurate versions
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4 years ago |
C. J. Howard
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adae795bfe
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Initial test of dynamic sky shader
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4 years ago |
C. J. Howard
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50f2832db1
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Add biome loader
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4 years ago |
C. J. Howard
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af364f598a
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Pack bitangent sign into painting system's tangent calculation
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4 years ago |
C. J. Howard
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bedc7c635f
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Make model loader support new model format
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4 years ago |
C. J. Howard
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3103e4811d
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Increase ambient light
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4 years ago |
C. J. Howard
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e771d4ccfe
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Remove ant model from UI system
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4 years ago |
C. J. Howard
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4ff2d244fb
|
Increase brushstroke width and change decal op
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4 years ago |
C. J. Howard
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d68f0f780e
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Adjust ambient light intensity and sky color
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4 years ago |
C. J. Howard
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a6fa3c1802
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Add color space parameter to texture creation
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4 years ago |
C. J. Howard
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7ed065ac16
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Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
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4 years ago |
C. J. Howard
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4b6ed04a74
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Pack bitangent sign into tangent attribute
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4 years ago |
C. J. Howard
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6efdf558ba
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Smooth tangents generated by model loader
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4 years ago |
C. J. Howard
|
9a85859b11
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Add tangent calculation to model loader
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4 years ago |
C. J. Howard
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44bafa5e8e
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Add tangent and bitangent calculation to painting system
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4 years ago |
C. J. Howard
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12020be05a
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Depth-sort decals properly, add decal offset, and fix painting cursor position
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4 years ago |
C. J. Howard
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6aa655f3f1
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Add painting system
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4 years ago |
C. J. Howard
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e3793de261
|
Convert tracker to 3D model with inverted normals for outline
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4 years ago |
C. J. Howard
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6840e8c9d2
|
Add tool events and tracking system
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4 years ago |
C. J. Howard
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bf72a69bd0
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Add twig tool
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4 years ago |
C. J. Howard
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280c3f1c0c
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Add container tool
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4 years ago |
C. J. Howard
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2a9fffbdf1
|
Fix outline pass depth issue
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4 years ago |
C. J. Howard
|
6a5c459db3
|
Add marker tool and fix x-ray material sorting
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4 years ago |
C. J. Howard
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165f4fdea1
|
Move rotation controls to control system and make rotation continuous
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4 years ago |
C. J. Howard
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32b1bcf667
|
Add tool ascent and descent animations
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4 years ago |
C. J. Howard
|
bca1201e6c
|
Add parent component, spatial system, and make transform components support parent-child relationships
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4 years ago |
C. J. Howard
|
6ad5c0764c
|
Make splash screen skipable and add tool equip hotkeys
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4 years ago |
C. J. Howard
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d6ff0a07fb
|
Add lens and flashlight spotlight
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4 years ago |
C. J. Howard
|
eefbc0c301
|
Align lens according to sun position and mouse position
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4 years ago |
C. J. Howard
|
752991b0f5
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Add outline pass
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4 years ago |
C. J. Howard
|
065837bb39
|
Revise sky pass
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4 years ago |
C. J. Howard
|
f95819628d
|
Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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4 years ago |
C. J. Howard
|
37f95a087d
|
Improve orbit cam springing
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4 years ago |
C. J. Howard
|
db9b09ac98
|
Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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4 years ago |
C. J. Howard
|
2c951cf418
|
Export NvOptimusEnablement global variable to signal Nvidia drivers to use high-performance graphics
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4 years ago |
C. J. Howard
|
bd8a818d84
|
Add damped numeric springing function
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4 years ago |
C. J. Howard
|
7c8b2ddfbc
|
Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
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4 years ago |
C. J. Howard
|
693bbceb55
|
Add image::get_size()
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4 years ago |