C. J. Howard
|
c81c2b11a5
|
Add blue noise input to sky pass
|
4 years ago |
C. J. Howard
|
b5883e0679
|
Add functions for tracking the sun and moon positions based on latitude, longitude, and time
|
4 years ago |
C. J. Howard
|
f7ec9dacc5
|
Switch sky pass from using fullscreen quad to sky dome model
|
4 years ago |
C. J. Howard
|
39c0c57869
|
Add ambient palette and sun palette
|
4 years ago |
C. J. Howard
|
39cd8e0049
|
Make sky gradients interpolate as time passes
|
4 years ago |
C. J. Howard
|
3172042ac5
|
Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions
|
4 years ago |
C. J. Howard
|
7222deeb56
|
Add weather system
|
4 years ago |
C. J. Howard
|
db50cec8d3
|
Replace sRGB<->Linear RGB conversion functions with more accurate versions
|
4 years ago |
C. J. Howard
|
adae795bfe
|
Initial test of dynamic sky shader
|
4 years ago |
C. J. Howard
|
50f2832db1
|
Add biome loader
|
4 years ago |
C. J. Howard
|
af364f598a
|
Pack bitangent sign into painting system's tangent calculation
|
4 years ago |
C. J. Howard
|
bedc7c635f
|
Make model loader support new model format
|
4 years ago |
C. J. Howard
|
3103e4811d
|
Increase ambient light
|
4 years ago |
C. J. Howard
|
e771d4ccfe
|
Remove ant model from UI system
|
4 years ago |
C. J. Howard
|
4ff2d244fb
|
Increase brushstroke width and change decal op
|
4 years ago |
C. J. Howard
|
d68f0f780e
|
Adjust ambient light intensity and sky color
|
4 years ago |
C. J. Howard
|
a6fa3c1802
|
Add color space parameter to texture creation
|
4 years ago |
C. J. Howard
|
7ed065ac16
|
Add smooth tangent calculator to mesh functions, and make terain system generate UVs and tangents
|
4 years ago |
C. J. Howard
|
4b6ed04a74
|
Pack bitangent sign into tangent attribute
|
4 years ago |
C. J. Howard
|
6efdf558ba
|
Smooth tangents generated by model loader
|
4 years ago |
C. J. Howard
|
9a85859b11
|
Add tangent calculation to model loader
|
4 years ago |
C. J. Howard
|
44bafa5e8e
|
Add tangent and bitangent calculation to painting system
|
4 years ago |
C. J. Howard
|
12020be05a
|
Depth-sort decals properly, add decal offset, and fix painting cursor position
|
4 years ago |
C. J. Howard
|
6aa655f3f1
|
Add painting system
|
4 years ago |
C. J. Howard
|
e3793de261
|
Convert tracker to 3D model with inverted normals for outline
|
4 years ago |
C. J. Howard
|
6840e8c9d2
|
Add tool events and tracking system
|
4 years ago |
C. J. Howard
|
bf72a69bd0
|
Add twig tool
|
4 years ago |
C. J. Howard
|
280c3f1c0c
|
Add container tool
|
4 years ago |
C. J. Howard
|
2a9fffbdf1
|
Fix outline pass depth issue
|
4 years ago |
C. J. Howard
|
6a5c459db3
|
Add marker tool and fix x-ray material sorting
|
4 years ago |
C. J. Howard
|
165f4fdea1
|
Move rotation controls to control system and make rotation continuous
|
4 years ago |
C. J. Howard
|
32b1bcf667
|
Add tool ascent and descent animations
|
4 years ago |
C. J. Howard
|
bca1201e6c
|
Add parent component, spatial system, and make transform components support parent-child relationships
|
4 years ago |
C. J. Howard
|
6ad5c0764c
|
Make splash screen skipable and add tool equip hotkeys
|
4 years ago |
C. J. Howard
|
d6ff0a07fb
|
Add lens and flashlight spotlight
|
4 years ago |
C. J. Howard
|
eefbc0c301
|
Align lens according to sun position and mouse position
|
4 years ago |
C. J. Howard
|
752991b0f5
|
Add outline pass
|
4 years ago |
C. J. Howard
|
065837bb39
|
Revise sky pass
|
4 years ago |
C. J. Howard
|
f95819628d
|
Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
|
4 years ago |
C. J. Howard
|
37f95a087d
|
Improve orbit cam springing
|
4 years ago |
C. J. Howard
|
db9b09ac98
|
Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
|
4 years ago |
C. J. Howard
|
2c951cf418
|
Export NvOptimusEnablement global variable to signal Nvidia drivers to use high-performance graphics
|
4 years ago |
C. J. Howard
|
bd8a818d84
|
Add damped numeric springing function
|
4 years ago |
C. J. Howard
|
7c8b2ddfbc
|
Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
|
4 years ago |
C. J. Howard
|
693bbceb55
|
Add image::get_size()
|
4 years ago |
C. J. Howard
|
1ce252b988
|
Fix memory leak in application::capture_frame()
|
4 years ago |
C. J. Howard
|
61242281f5
|
Add screenshot hotkey
|
4 years ago |
C. J. Howard
|
43b4565946
|
Enable localized strings
|
4 years ago |
C. J. Howard
|
7e8aeac971
|
Fix fullscreen toggling
|
4 years ago |
C. J. Howard
|
924cde00e5
|
Refactor application to split into application class and separate game bootloader
|
4 years ago |