1 Commits (127c1aa490c797ebc25678043a917cdec4e94d4b)

Author SHA1 Message Date
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
  C. J. Howard b7b012f90a Fix menu controls 2 years ago
  C. J. Howard ffda59dea6 Split application class into a window manager, a window, and an input manager 2 years ago
  C. J. Howard a615ef7cf1 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes 2 years ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 2 years ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard 9ac47d2fe0 Add logarithmic zoom to nuptial flight cam 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 3 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 3 years ago
  C. J. Howard 6c55aceff5 Improve state change transitions 3 years ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 3 years ago
  C. J. Howard 3c26a6fe64 Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions 3 years ago
  C. J. Howard 4c564d2ee0 Add pause menu state. Remove loading state 3 years ago