1 Commits (0a8bb7c7c657b49ad9e3029cfd17b142c84a1d66)

Author SHA1 Message Date
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard a615ef7cf1 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 2 years ago
  C. J. Howard b38971c9a8 Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function. 2 years ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 2 years ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 2 years ago
  C. J. Howard aef9db4c96 Add credits state and language menu state 2 years ago
  C. J. Howard ddab8b2021 Remove obsolete tracking system and dead code 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 4 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 4 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 4 years ago
  C. J. Howard 7410a2ea85
Make this repository a submodule of a superbuild repository. And countless changes and updates to the game, including converting gameplay code to ECS-based 5 years ago
  C. J. Howard 429d7b642b Initial commit 7 years ago