C. J. Howard
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628cbca31d
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
C. J. Howard
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859cdf6916
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Set OpenGL depth range to [0, 1]. Remove obsolete ground pass
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8 months ago |
C. J. Howard
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4b7ad31180
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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9 months ago |
C. J. Howard
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13134f99cb
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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9 months ago |
C. J. Howard
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46de558337
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
C. J. Howard
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d7660503f5
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Add luminance cubemap filtering to light probe stage
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10 months ago |
C. J. Howard
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74e8d126fc
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Improve sky pass. Add light probes.
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11 months ago |
C. J. Howard
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1a6cfa65ff
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Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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11 months ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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1 year ago |
C. J. Howard
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77ff725962
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
C. J. Howard
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f8ae34d37e
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Make pose generation part of morphogenesis function
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1 year ago |
C. J. Howard
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a268405a2f
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Add capsule collision
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1 year ago |
C. J. Howard
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0a8bb7c7c6
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Make skeletons capable of containing poses
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1 year ago |
C. J. Howard
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47eb267484
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Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16
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1 year ago |
C. J. Howard
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cb9f6838cd
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Revise skeleton and skeleton poses. Add rigged mesh scene object
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1 year ago |
C. J. Howard
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3ce188c876
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Improve 3D transform struct
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1 year ago |
C. J. Howard
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356a4a2f89
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Remove active paramter from scene objects
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1 year ago |
C. J. Howard
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2afd495633
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Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
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b55ef57473
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
C. J. Howard
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a0657d8d4c
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Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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1 year ago |
C. J. Howard
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a313430cb9
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Fix and improve ant morphogenesis
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1 year ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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1 year ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
C. J. Howard
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ffda59dea6
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Split application class into a window manager, a window, and an input manager
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1 year ago |
C. J. Howard
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a615ef7cf1
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Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes
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1 year ago |
C. J. Howard
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a37f7c0f5f
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Revise events, input, and logging
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1 year ago |
C. J. Howard
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127c48ab06
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Remove texel size calculation from bloom pass
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1 year ago |
C. J. Howard
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ee0cef6162
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Improve bloom
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1 year ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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1 year ago |
C. J. Howard
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93cd6400ea
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Update copyright year
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1 year ago |
C. J. Howard
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f54989f5d7
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Rename biome to ecoregion. Add ecoregion loader.
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1 year ago |
C. J. Howard
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b38971c9a8
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Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function.
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1 year ago |
C. J. Howard
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a7e5aca4a0
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Improve ant trait definitions, trait loaders, and morphogenesis.
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1 year ago |
C. J. Howard
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c222b87f25
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Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system
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1 year ago |
C. J. Howard
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8bc2811081
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Add spring system. Improve orbit cam and first person cam
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1 year ago |
C. J. Howard
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ce5c8b6743
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Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3
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1 year ago |
C. J. Howard
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96c678e5fc
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Move game-related components and systems out of entity namespace and into game namespace
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1 year ago |
C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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1 year ago |
C. J. Howard
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e2ab1a99f2
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Add transmittance LUT generation step to sky pass
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1 year ago |
C. J. Howard
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514137241f
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Add ozone to atmosphere
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1 year ago |
C. J. Howard
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7a8edd9a5a
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Add UTC offset function
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1 year ago |
C. J. Howard
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a402e70a90
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Improve world creation functions with added exception handling, add colors to logger on Windows
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1 year ago |
C. J. Howard
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fc3167e431
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Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files
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1 year ago |
C. J. Howard
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289b579131
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Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices
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1 year ago |
C. J. Howard
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e1d5b6b3cf
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Add ephemeris loader and change orbit system to be ephemeris-based
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1 year ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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1 year ago |