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521 Commits
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7 Commits (master)

Author SHA1 Message Date
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 2 years ago
  C. J. Howard 3ce188c876 Improve 3D transform struct 2 years ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 2 years ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 2 years ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 2 years ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 2 years ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 2 years ago
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