1 Commits (master)

Author SHA1 Message Date
  C. J. Howard 4b7ad31180 Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 9 months ago
  C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard 6c26a61379 Add picking support to nuptial flight state. Add more constraint types. Improve nuptial flight camera. 1 year ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 1 year ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 1 year ago
  C. J. Howard 76291c5612 Add more constraints and constraint and control callback-based camera controls 2 years ago
  C. J. Howard 7ec19ab5be Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace 3 years ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard 924cde00e5 Refactor application to split into application class and separate game bootloader 3 years ago
  C. J. Howard d6022e7d82 Add constraint system 3 years ago
  C. J. Howard 5a2d886113 Move dependencies to superbuild repo 3 years ago
  C. J. Howard c9779bf766 Replace old repo contents with new repo contents 3 years ago
  C. J. Howard 7410a2ea85
Make this repository a submodule of a superbuild repository. And countless changes and updates to the game, including converting gameplay code to ECS-based 5 years ago
  C. J. Howard 429d7b642b Initial commit 7 years ago