Browse Source

Fix MSVC build

master
C. J. Howard 5 years ago
parent
commit
e2ac176fba
Signed by: cjhoward GPG Key ID: 03E1FABA9C3EC195
9 changed files with 294 additions and 133 deletions
  1. +20
    -3
      CMakeLists.txt
  2. +2
    -0
      build/.gitignore
  3. +1
    -1
      src/entity/systems/sound-system.cpp
  4. +147
    -0
      src/filesystem.cpp
  5. +61
    -0
      src/filesystem.hpp
  6. +17
    -19
      src/game.cpp
  7. +0
    -95
      src/paths.cpp
  8. +39
    -0
      src/timestamp.cpp
  9. +7
    -15
      src/timestamp.hpp

+ 20
- 3
CMakeLists.txt View File

@ -1,9 +1,20 @@
# Prevent in-source builds
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "In-source builds prohibited. Call cmake from the build directory.")
endif()
cmake_minimum_required(VERSION 3.7)
# Set compiler flags
set(CMAKE_CXX_FLAGS "-Wall -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O3 -DDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
if(CMAKE_COMPILER_IS_GNUCC)
set(CMAKE_CXX_FLAGS "-Wall -Wextra")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O3")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "/W3 /MP /MD")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} /Ox")
endif()
# Include project macro
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/project.cmake)
@ -30,6 +41,12 @@ set(EXECUTABLE_TARGET ${PROJECT_NAME}-executable)
add_executable(${EXECUTABLE_TARGET} ${SOURCE_FILES})
set_target_properties(${EXECUTABLE_TARGET} PROPERTIES OUTPUT_NAME ${PROJECT_NAME})
# Set link flags to show console window on debug builds and hide it on release builds
if(MSVC)
set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(${EXECUTABLE_TARGET} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:\"mainCRTStartup\"")
endif(MSVC)
# Set include directories
target_include_directories(${EXECUTABLE_TARGET}
PUBLIC

+ 2
- 0
build/.gitignore View File

@ -0,0 +1,2 @@
*
!.gitignore

+ 1
- 1
src/entity/systems/sound-system.cpp View File

@ -55,7 +55,7 @@ SoundSystem::SoundSystem(ComponentManager* componentManager):
// Load wav file
{
const char* filename = "/home/cjhoward/projects/antkeeper/modules/antkeeper-data/sounds/shutter.wav";
const char* filename = "shutter.wav";
unsigned int channels;
unsigned int sampleRate;
drwav_uint64 frameCount;

+ 147
- 0
src/filesystem.cpp View File

@ -0,0 +1,147 @@
/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "filesystem.hpp"
#include <cstdlib>
#include <limits.h>
#include <stdexcept>
#include <iostream>
#if defined(_WIN32)
#include <Shlobj.h>
#include <windows.h>
#else
#include <pwd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#endif
#if defined(_WIN32)
std::string narrow(const std::wstring& wstring)
{
std::string string(WideCharToMultiByte(CP_UTF8, 0, &wstring[0], static_cast<int>(wstring.size()), nullptr, 0, nullptr, nullptr), '\0');
WideCharToMultiByte(CP_UTF8, 0, &wstring[0], static_cast<int>(wstring.size()), &string[0], static_cast<int>(string.size()), nullptr, nullptr);
return string;
}
std::wstring widen(const std::string& string)
{
std::wstring wstring(MultiByteToWideChar(CP_UTF8, 0, &string[0], static_cast<int>(string.size()), nullptr, 0), L'\0');
MultiByteToWideChar(CP_UTF8, 0, &string[0], static_cast<int>(string.size()), &wstring[0], static_cast<int>(wstring.size()));
return wstring;
}
#endif
std::string getExecutablePath()
{
std::string executablePath;
#if defined(_WIN32)
// Get executable path on Windows
HMODULE hModule = GetModuleHandleW(nullptr);
std::wstring wpath(MAX_PATH, L'\0');
GetModuleFileNameW(hModule, &wpath[0], MAX_PATH);
wpath.erase(std::find(wpath.begin(), wpath.end(), L'\0'), wpath.end());
executablePath = narrow(wpath);
#else
// Get executable path on Linux
char path[PATH_MAX];
ssize_t length = ::readlink("/proc/self/exe", path, sizeof(path) - 1);
if (length != -1)
{
path[length] = '\0';
executablePath = path;
}
#endif
return executablePath;
}
std::string getDataPath(const std::string& applicationName)
{
std::string dataPath;
#if defined(_WIN32)
std::string executablePath = getExecutablePath();
std::size_t delimeter = executablePath.find_last_of("\\/") + 1;
dataPath = executablePath.substr(0, delimeter);
#else
std::string executablePath = getExecutablePath();
std::size_t delimeter = executablePath.find_last_of("\\/") + 1;
dataPath = executablePath.substr(0, delimeter) + std::string("../share/") + applicationName + std::string("/");
#endif
return dataPath;
}
std::string getConfigPath(const std::string& applicationName)
{
std::string configPath;
#if defined(_WIN32)
std::wstring wpath(MAX_PATH, L'\0');
if (SHGetSpecialFolderPathW(nullptr, &wpath[0], CSIDL_LOCAL_APPDATA, FALSE))
{
wpath.erase(std::find(wpath.begin(), wpath.end(), L'\0'), wpath.end());
configPath = narrow(wpath);
configPath += std::string("\\") + applicationName + std::string("\\");
}
#else
// Determine home path
std::string homePath = std::string(getpwuid(getuid())->pw_dir);
// Determine config path
char* xdgConfigHome = std::getenv("XDG_CONFIG_HOME");
if (!xdgConfigHome)
{
// Default to $HOME/.config/ as per:
// https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html#variables
configPath = homePath + std::string("/.config/") + applicationName + std::string("/");
}
else
{
configPath = xdgConfigHome + std::string("/") + applicationName + std::string("/");
}
#endif
return configPath;
}
bool pathExists(const std::string& path)
{
#if defined(_WIN32)
std::wstring wpath = widen(path);
DWORD attributes = GetFileAttributesW(wpath.c_str());
return (attributes != INVALID_FILE_ATTRIBUTES);
#else
struct stat info;
return (stat(path.c_str(), &info) == 0);
#endif
}
bool createDirectory(const std::string& path)
{
#if defined(_WIN32)
std::wstring wpath = widen(path);
return (CreateDirectoryW(wpath.c_str(), nullptr) != 0);
#else
return (mkdir(path.c_str(), 0777) == 0);
#endif
}

+ 61
- 0
src/filesystem.hpp View File

@ -0,0 +1,61 @@
/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FILESYSTEM_HPP
#define FILESYSTEM_HPP
#include <string>
/**
* Returns the absolute path to the current executable.
*
* @return Path to the application's executable.
*/
std::string getExecutablePath();
/**
* Returns the absolute path to the directory containing application data.
*
* Windows: executableDirectory
* GNU/Linux: executableDirectory/../share/applicationName/
*
* @param applicationName Name of the application.
* @return Path to the application's data directory.
*/
std::string getDataPath(const std::string& applicationName);
/**
* Returns the absolute path to the directory containing user-specific application data.
*
* Windows: %LOCALAPPDATA%\applicationName\
* GNU/Linux: $XDG_CONFIG_HOME/applicationName/ or ~/.config/applicationName/ if $XDG_CONFIG_HOME is not set.
*
* @param applicationName Name of the application.
* @return Path to the application's config directory.
*/
std::string getConfigPath(const std::string& applicationName);
/// Checks if a file or directory exists
bool pathExists(const std::string& path);
/// Creates a directory
bool createDirectory(const std::string& path);
#endif // FILESYSTEM_HPP

+ 17
- 19
src/game.cpp View File

@ -22,7 +22,8 @@
#include "states/game-state.hpp"
#include "states/splash-state.hpp"
#include "states/sandbox-state.hpp"
#include "paths.hpp"
#include "filesystem.hpp"
#include "timestamp.hpp"
#include "ui/ui.hpp"
#include "graphics/ui-render-pass.hpp"
#include "graphics/shadow-map-render-pass.hpp"
@ -57,9 +58,7 @@
#include "stb/stb_image_write.h"
#include <algorithm>
#include <cctype>
#include <chrono>
#include <fstream>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <thread>
@ -160,10 +159,21 @@ Game::Game(int argc, char* argv[]):
currentState(nullptr),
window(nullptr)
{
// Determine application name
std::string applicationName;
#if defined(_WIN32)
applicationName = "Antkeeper";
#else
applicationName = "antkeeper";
#endif
// Form resource paths
dataPath = getDataPath();
configPath = getConfigPath();
dataPath = getDataPath(applicationName);
configPath = getConfigPath(applicationName);
controlsPath = configPath + "/controls/";
std::cout << "Data path: " << dataPath << std::endl;
std::cout << "Config path: " << configPath << std::endl;
// Create nonexistent config directories
std::vector<std::string> configPaths;
@ -773,8 +783,7 @@ void Game::setupUI()
// Character set test
std::set<char32_t> charset;
charset.emplace(U'');
charset.emplace(U'');
charset.emplace(U'A');
labelTypeface->loadCharset(labelFont, UnicodeRange::BASIC_LATIN);
labelTypeface->loadCharset(labelFont, charset);
@ -2064,11 +2073,6 @@ void Game::screenshot()
// Convert title to lowercase
std::transform(title.begin(), title.end(), title.begin(), ::tolower);
// Get system time
auto now = std::chrono::system_clock::now();
std::time_t tt = std::chrono::system_clock::to_time_t(now);
std::size_t ms = (std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()) % 1000).count();
// Create screenshot directory if it doesn't exist
std::string screenshotDirectory = configPath + std::string("/screenshots/");
if (!pathExists(screenshotDirectory))
@ -2077,13 +2081,7 @@ void Game::screenshot()
}
// Build screenshot file name
std::stringstream stream;
stream << screenshotDirectory;
stream << title;
stream << std::put_time(std::localtime(&tt), "-%Y%m%d-%H%M%S-");
stream << std::setfill('0') << std::setw(3) << ms;
stream << ".png";
std::string filename = stream.str();
std::string filename = screenshotDirectory + title + "-" + timestamp() + ".png";
// Write screenshot to file in separate thread
std::thread screenshotThread(Game::saveScreenshot, filename, w, h, pixels);

+ 0
- 95
src/paths.cpp View File

@ -1,95 +0,0 @@
/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "paths.hpp"
#include <cstdlib>
#include <unistd.h>
#include <limits.h>
#include <pwd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <stdexcept>
#include <iostream>
static std::string getExecutablePath()
{
char path[PATH_MAX];
ssize_t length = ::readlink("/proc/self/exe", path, sizeof(path) - 1);
if (length != -1)
{
path[length] = '\0';
return std::string(path);
}
return std::string();
}
std::string getDataPath()
{
std::string executablePath = getExecutablePath();
std::size_t delimeter = executablePath.find_last_of("\\/") + 1;
std::string executableName = executablePath.substr(delimeter, executablePath.size() - delimeter + 1);
return executablePath.substr(0, delimeter) + std::string("../share/") + executableName + std::string("/");
}
std::string getConfigPath()
{
std::string executablePath = getExecutablePath();
std::size_t delimeter = executablePath.find_last_of("\\/") + 1;
std::string executableName = executablePath.substr(delimeter, executablePath.size() - delimeter + 1);
std::string configPath;
// Determine home path
std::string homePath = std::string(getpwuid(getuid())->pw_dir);
// Determine config path
char* xdgConfigHome = std::getenv("XDG_CONFIG_HOME");
if (!xdgConfigHome)
{
// Default to $HOME/.config/ as per:
// https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html#variables
configPath = homePath + std::string("/.config/") + executableName + std::string("/");
}
else
{
configPath = xdgConfigHome + std::string("/") + executableName + std::string("/");
}
return configPath;
}
bool pathExists(const std::string& path)
{
struct stat info;
return (stat(path.c_str(), &info) == 0);
}
bool createDirectory(const std::string& path)
{
int error = 0;
#if defined(_WIN32)
error = _mkdir(path.c_str());
#else
error = mkdir(path.c_str(), 0777);
#endif
return (error == 0);
}

+ 39
- 0
src/timestamp.cpp View File

@ -0,0 +1,39 @@
/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "timestamp.hpp"
#include <chrono>
#include <time.h>
#include <iomanip>
#include <sstream>
std::string timestamp()
{
auto now = std::chrono::system_clock::now();
std::time_t tt = std::chrono::system_clock::to_time_t(now);
std::size_t ms = (std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()) % 1000).count();
struct std::tm timeinfo;
localtime_s(&timeinfo, &tt);
std::stringstream stream;
stream << std::put_time(&timeinfo, "%Y%m%d-%H%M%S-");
stream << std::setfill('0') << std::setw(3) << ms;
return stream.str();
}

src/paths.hpp → src/timestamp.hpp View File

@ -17,22 +17,14 @@
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PATHS_HPP
#define PATHS_HPP
#ifndef TIMESTAMP_HPP
#define TIMESTAMP_HPP
#include <string>
/// Returns the path to the executable's data
std::string getDataPath();
/// Returns the path to the executable's config files
std::string getConfigPath();
/// Checks if a file or directory exists
bool pathExists(const std::string& path);
/// Creates a directory
bool createDirectory(const std::string& path);
#endif // PATHS_HPP
/**
* Returns a string containing the current time, formatted as "YYYYMMDD-HHMMSS-mmm".
*/
std::string timestamp();
#endif // TIMESTAMP_HPP

Loading…
Cancel
Save