💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2017-2019 Christopher J. Howard
*
* This file is part of Antkeeper Source Code.
*
* Antkeeper Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FILESYSTEM_HPP
#define FILESYSTEM_HPP
#include <string>
/**
* Returns the absolute path to the current executable.
*
* @return Path to the application's executable.
*/
std::string getExecutablePath();
/**
* Returns the absolute path to the directory containing application data.
*
* Windows: executableDirectory
* GNU/Linux: executableDirectory/../share/applicationName/
*
* @param applicationName Name of the application.
* @return Path to the application's data directory.
*/
std::string getDataPath(const std::string& applicationName);
/**
* Returns the absolute path to the directory containing user-specific application data.
*
* Windows: %LOCALAPPDATA%\applicationName\
* GNU/Linux: $XDG_CONFIG_HOME/applicationName/ or ~/.config/applicationName/ if $XDG_CONFIG_HOME is not set.
*
* @param applicationName Name of the application.
* @return Path to the application's config directory.
*/
std::string getConfigPath(const std::string& applicationName);
/// Checks if a file or directory exists
bool pathExists(const std::string& path);
/// Creates a directory
bool createDirectory(const std::string& path);
#endif // FILESYSTEM_HPP