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Accumulate SDL mouse motion events to avoid excess function calls and allocations

master
C. J. Howard 3 years ago
parent
commit
de6d21be90
1 changed files with 20 additions and 2 deletions
  1. +20
    -2
      src/application.cpp

+ 20
- 2
src/application.cpp View File

@ -511,6 +511,13 @@ void application::render(double alpha)
void application::translate_sdl_events()
{
// Mouse motion event accumulators
bool mouse_motion = false;
int mouse_x;
int mouse_y;
int mouse_dx = 0;
int mouse_dy = 0;
SDL_Event sdl_event;
while (SDL_PollEvent(&sdl_event))
{
@ -537,8 +544,13 @@ void application::translate_sdl_events()
case SDL_MOUSEMOTION:
{
/// @WARNING: more than one mouse motion event is often generated per frame and may be a source of lag.
mouse->move(sdl_event.motion.x, sdl_event.motion.y, sdl_event.motion.xrel, sdl_event.motion.yrel);
// More than one mouse motion event is often generated per frame, and may be a source of lag.
// Mouse events are accumulated here to prevent excess function calls and allocations
mouse_motion = true;
mouse_x = sdl_event.motion.x;
mouse_y = sdl_event.motion.y;
mouse_dx += sdl_event.motion.xrel;
mouse_dy += sdl_event.motion.yrel;
break;
}
@ -673,6 +685,12 @@ void application::translate_sdl_events()
}
}
}
// Process accumulated mouse motion events
if (mouse_motion)
{
mouse->move(mouse_x, mouse_y, mouse_dx, mouse_dy);
}
}
void application::window_resized()

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